

Hollow Witch
Bad Kid Games · 2020 · Female Protagonist, Precision Platformer, Souls-like, Dungeon Crawler, Pixel Graphics
PC
Mostly Positive76% · 21
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Screenshots
About Hollow Witch
Chained, the Witch awoke in the deep dark of the dungeon. The ritual is her only hope. Her prison is full of danger, she must move carefully and find her lost sisters. The souls of witches from the past remain behind, unable to escape this doom without help. The Witch must set them all free.
The Witch must guide the souls of her sisters to enchanted candles. In this final liberating moment, the sisters will use their remaining power to summon keys.
Magic gives the Witch much precision in controlling her movements. Use her special abilities to move through all the 40 locked rooms.
The dungeon has many traps. Some quite visible, some hidden. Some ferocious little creatures crawling out of the deepest darkest holes. The Witch must be careful with her movements, don't let any harm reach her.
Every performed ritual leaves behind some of the lost sister's power. The Witch might be closer to escaping, but she also gets closer to an uncontrolled and devious mind.
The Witch must guide the souls of her sisters to enchanted candles. In this final liberating moment, the sisters will use their remaining power to summon keys.
Magic gives the Witch much precision in controlling her movements. Use her special abilities to move through all the 40 locked rooms.
The dungeon has many traps. Some quite visible, some hidden. Some ferocious little creatures crawling out of the deepest darkest holes. The Witch must be careful with her movements, don't let any harm reach her.
Every performed ritual leaves behind some of the lost sister's power. The Witch might be closer to escaping, but she also gets closer to an uncontrolled and devious mind.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game looked like a really solid platformer, but my expectations were greatly betrayed. The controls feels really clunky, and often just do not cooperate, leading to things like missed inputs, and a core mechanic of the game, bouncing the orb to the candle, is incredibly buggy. I frequently had the orb glance of a corner and start bouncing sporadically and unpredictably, as well as the orb getting glued to walls as it travels along them, or simply get stuck in a random corner. Even without all these bugs, the game doesn't have that good of level design, and unskippable dialogue at the beginning and end of every level makes the game feel really slow for what should be a fast paced platformer. I hope the creator learns from their mistakes, because this game really did have potential in my eyes.3 found this helpful
Very chalenging and adictive game! kind reminded me supermeatboy´s gameplay.2 found this helpful
A very challenging game with incredible pixelated art! You will want to play just one more level and when you realise you will have played a lot of time! Worth it every penny! Recommended!2 found this helpful
I love the art style but that's about as far as it goes. the controls are clunky and inconsistent. got unfixably stuck on level 16 and have no idea how to proceed as well as no guide to help figure it out.1 found this helpful
I wanted to like this game, since it looks neat and is from a genre I enjoy. But it just doesn't feel good to play and has so many little quirks which are pretty frustrating. Probably the complaint that kept popping up most, the little orbs that you have to get to the objective for the level don't behave in any kind of consistent manner. Most of the time they bounce off a surface, but sometimes they'll hit something and slide along it (at least for a bit) instead. The first time it happened I thought "Oh, maybe that's what that difference surface texture indicates" but nah. It might be intended to happen there, but it happens other places that have no visual tell. The other complaint is that they seems to have put in this bit of... impact to landing from jumps. I'm not sure if it's a deliberate design choice or just due to it being an unoptimized game, or what, but you don't seem to be able to smoothly jump, land, and go right into another jump. For a precision platformer, that feels awful.
Honestly, the amount of reviews posted over a three day period that describe this game as charming, beautiful, and challenging, should have been evidence enough that this game wouldn't be that great. The biggest problem for me is the orb getting stuck somewhere, or too close to a flameball, or whatever the enemies are, for me to move it, so I have to restart the level. There are plenty of great platform games on Steam, but this isn't one of them.
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