

Human or Not
Haguy Eis · January 20, 2023 · Simulation, Puzzle, Political, Point & Click, Story Rich
Buy Human or Not from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Human or Not — official stores
Human or Not price by region
Human or Not costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, $9.99 in the United States, €9.99 in Europe (EUR), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| €9.99 | €9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Human or Not
Aliens are infiltrating Earth disguised as humans! It's your job to expose these imposters. Can you tell who is human and who is not? Choose your own path while you keep the Earth safe.
Human or Not — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Human or Not is a sci-fi take on Papers Please that players appreciate for its charming art style, premise, and multiple endings that vary based on player choices and interactions. However, most reviewers feel the game suffers from repetitive gameplay, a lack of depth in character interactions, unpolished controls (slow walking speed, awkward movement mechanics, no sprint option), and endings that feel underdeveloped and unsatisfying.
I've just started playing so I cannot tell if I like the story or not, but premise is cool. Papers please in sci-fi clothes. It has an interesting game potential, but lacks a few quality of life polishes: - walking speed is a bit low, it begs for a sprint button. When I walk through the location for the first time it might be fine to walk slowly, but after a few times it becomes an annoyance. - when walking from one location to the next (in the spaceport) you don't continue walking if you have the button to walk pressed- you need to let it go and press again. - interacting with objects in the world requires walking up to them and then clicking on them. It would be much more convenient if You could have an action button on the keyboard. - choosing dialog options can only be done with a mouse AFAIK. Option to select dialog options using numbers would be cool and together with interacting with objects using an action button would eliminate the need to use a mouse. - allowing player to skip the walking animation after making a decision in the booth and displaying the banner with correct or wrong decision would greatly streamline the game. I get that the developer had a vision for the …6 found this helpful
I Love Papers please style type games being able to have the ability to alter lives and change the storyline. This game feels very unfinished and lacks any depth. Very little interaction with other characters the endings really didn't make much sense and I felt like you wasted all your time. This game has the foundation for a great game but unless they do some major updates and add to it don't waste your money it's very disappointing5 found this helpful
Excellent and interesting game. I love the variation between endings. For a game that was likely inspired by papers please it actually does a good job of being original. The difficulty starts very easy, and progressively gets more complicated, without feeling sudden or abrupt. I also love how important external, outside of work interactions are to the endings you get in the game. If I were to make recommendations to possibly improve the game it would be as follows: (These are in order based upon what I deem to be the most important) 1) [Most Important] Have more detailed endings & cut-scenes for said endings (Especially for some of the other routes). Doing so would make completing an ending feel even more rewarding, or more emotionally devastating, depending on the route you take. Hypothetical Examples: At the ending of the good ending we could see a short montage showing Noah and Lin overlooking the sanctuary world of the Sitken progressively becoming a great metropolis and haven for other aliens as well. At the ending of the evil route, as a final test of your loyalty, the Vatnaks ask you to directly execute Lin. 2) I am very thankful for the inclusion of checkpoints,…1 found this helpful
Enjoyed it. Basically Paper's, Please if you were kind of like the Space TSA.
How did I miss this? I loved your 1st game and this is another well thought out super fun game. I love the style of the graphics it reminds me of my NES. Something about these games overall, they are classics. The whole aliens entering earth illegally just super funny parody. I don't want to give anything else away other than this game is enjoyable to play
I really liked the art style in this game. It's what originally drew me to it. Also love some of the silly moments in the game as well. I liked the overall story line and message. However - the game was just too repetitive. I was bored just a few "in game days" into the game. I'm not sure if quicker story progression would help or if adding more to the storyline? Or both? I would definitely play other games from the game dev, especially if they have the same/similar art style. But would appreciate more developed game play in the next one. ATM, I would not recommend this game just due to the game play repetition. But subject to change if patches or **free** DLC were released to add more to the game.
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