

I don't think I've walked this stretch of road before
hexcavator · 2022 · Adventure, Walking Simulator, Minimalist, Story Rich, 3D
PC
Positive92% · 26
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About I don't think I've walked this stretch of road before
A short narrative adventure game by hexcavator.
Walk the length of your memories on a lonely country highway.
Follow the signal. Return to the place you left behind.
Piece together a truth you can live with.
-Just walk: Traverse a dreamy backroad littered with fragments from your past.
-Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose.
-Thrills without chills: Reconstruct a hopeful story of personal reckoning.
-Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you.
-Compact: < 30 minutes to play through.
-Surreal, minimalistic 3D landscape
-Guitars + brooding analog synth ambience
-Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship
-Lo-fi, low-poly, no-budget psychodrama
-Dual analog or keyboard input
I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand.
I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene.
More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.
Walk the length of your memories on a lonely country highway.
Follow the signal. Return to the place you left behind.
Piece together a truth you can live with.
Gameplay
-Just walk: Traverse a dreamy backroad littered with fragments from your past.
-Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose.
-Thrills without chills: Reconstruct a hopeful story of personal reckoning.
-Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you.
-Compact: < 30 minutes to play through.
Features
-Surreal, minimalistic 3D landscape
-Guitars + brooding analog synth ambience
-Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship
-Lo-fi, low-poly, no-budget psychodrama
-Dual analog or keyboard input
Errata
I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand.
I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene.
More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Sweet, well written, and with the most heart-wrenching music choices. Loved it.1 found this helpful
For the walkers unsure if they are coming or going.1 found this helpful
i keep going back on forth over whether i wish this game put in more empty space on the road between objects. on one hand there wouldn't be a lot to see in between, since the prose is so short and vague (yet so specific that i'm certain it's pulled from hexcavator's life) that there's not much left to wonder about while you wander. on the other hand, if there *were* other scenery, interactive or otherwise, on this road in between the story beats, it would better replicate my own experiences taking hours-long walks at night while re/living whatever my brain wants to mull over. i can't take those walks anymore because of very severe back pain, and i miss them a lot. i'll never forget the walk where i looked behind me and there was an opossum following me. i continued walking and looked back about 20 seconds later, to find two more opossums following me. then later, 3 more. a whole family of opossums followed me for about 3 blocks until i finally stopped and turned all the way around, and all of them flashed those horrible teeth of theirs and froze until i left. edit: ive had this game for a while but never launched it until yesterday. i feel extremely called out by the "backlog cl…
the graphics are awesome and the game is short
This was a very sentient game. It reminded me that everyone is chasing something.
What an odd little beast. It's nothing special but it was entertaining enough for the price; i'd recommend it to anyone looking for a short narrative experience. Works great on steam deck.
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