

ikuzo
kasuma · June 27, 2023 · Adventure, Action, Action-Adventure, Action Roguelike, Action RPG
ikuzo is free to play — no purchase needed. We track it so you know if that ever changes.
ikuzo price
ikuzo is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About ikuzo
A casual game designed to experience the feeling of winning or losing a real sword. The enemy and player are on the same starting line, and both sides use the same mechanism to play games. Without hard opponents, there is no high value, and both sides are completely fair in the game.
This is a game that is difficult for ordinary players, and some players may find it relatively simple. However, it is stated in advance that before fully mastering the adversarial mechanism, you may feel a sense of frustration and must also learn combo methods from monsters during the process of death. Please think carefully before downloading.
There are complex move release systems in the game, with a bit of Roguelike (random store) and a bit of growth system (random growth).
For brave players who want to try this category of games for the first time, please be sure to drag to the bottom to watch the guide description, which can effectively improve your gaming experience!
F1 is the help in the game, and the specific button operations can be directly viewed from the help interface. TAP can see the unlocked skills and button methods.
F2 can take on BOSS challenges. The BOSS in the challenge level will be stronger than those in the main level, and it comes with superior (or inferior) environment scenarios. If you feel that the challenge is not enough, you can challenge the BOSS!
After clearance, screenshots of the second level scene where the character is located can be sent to the customer service email. When a certain number of people pass, the content of the second level can be published as soon as possible.
We will continue to update gameplay and levels, and add new combat methods and skill modules in the future.
All bugs, feedback or suggestions related to the game can be sent to the customer service email and will be continuously optimized when available.
If the frame drops, you can try to find a 'save point' nearby and restart the game to effectively alleviate the frame drop (not metaphysics, which is related to the optimization solution I am currently using). If it still cannot be solved, you can provide feedback on the area and configuration information where the screenshot is located, so that the author can confirm the areas with poor optimization.
As long as someone plays the game, it has value, and earning or not is added value! So the game is free! Just have fun!
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Suggestions for novice players
1. Dodge can interrupt any offensive or defensive behavior, which can quickly cancel your attack recovery
2. During an enemy attack, you can press and hold the right mouse button, and the character will automatically enter defense during the gap between enemy combo errors, interrupting the enemy combo (you are very confident in your own operation, and you can also use the enemy's actions to determine the defense timing and trigger precise defense)
3. Don't be impatient during the Footsies stage. If you make a mistake in the combo, please distance yourself as soon as possible
4. Don't face multiple enemies at the same time, don't turn your back on your enemies!
5. Do not engage in ineffective attacks during enemy defense, otherwise the enemy will dominate and counterattack during the attack gap!
6. The concept of combo is to keep the enemy in a state of being attacked and stagger continuously! When the enemy breaks away from the stagger, please judge it as a combo error
7. When the enemy is in stagnant air, the counterattack ability will be significantly reduced!
8. Enemies standing on the ground are subject to less buoyancy than those in the air. For example, when an enemy is hit on the ground, it can only rise by 2 meters, and when it is hit in the air, it can reach 4 meters
9. You can use the grappling hook to find treasure chests scattered in the scene, effectively improving your abilities
Basic combo
Left click * 4 → W+Right click → Left click * 2 → S+Right click → Left click * 2 → W+Right click
Left * 3 → W+Right → Left * 3 → S+Right → Left * 2 → S+Right → Left * 2 → W+Right
The above two types of combos can be used continuously, but the number of hits may fluctuate depending on the battle situation. If you can monitor the exact timing, the effect will be better
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F1 content
W. A, S, D: Move
Left click: Normal attack
Right click and long press: Defense
Left shift: Run
Left CTRL: Squat down
Direction key+Q: Dodge
TAB: Status bar
CTRL+Z: Wait for 3 seconds before returning to the birth point, used to disengage from the stuck state
R: Push back the enemy (with CD, it can also be used when attacked, and cooling monitoring can be seen in the lower left corner)
F: Locking hook (needs to be unlocked)
1: Blood Bottle (remaining quantity displayed in the lower left corner, restores maximum health by 20% after use)
E: Interacting with objects or Backstab (Backstab needs to be unlocked, press E when behind enemies to backstab)
H: Optimize frame count (press again to cancel optimization)
Falling or jumping state, press W when facing the wall: climbing the wall (needs to be unlocked)
ikuzo — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have no clue what's going on but it's a tofu sword fight simulator, but more than likely here to harvest my data for the CCP.12 found this helpful
"ikuzo" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a weird pointless Unreal engine tech demo, a shallow 1v1 swordfight thing where you can fight a boss. The developer didn't even bother making a full game, just press F2 to summon the boss. I swear, the quality of games on Steam Direct is getting even worse. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do an…
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