

Into the Loop
Creational Labs · October 14, 2021 · Replay Value, Difficult, Procedural Generation, Short, Retro
Buy Into the Loop from Steam at $3.99 — the cheapest of 1 store we compare.
Where to buy Into the Loop — official stores
Into the Loop price by region
Into the Loop costs $2.69 in Georgia (USD), £3.39 in the United Kingdom, $3.99 in the United States, €3.99 in Europe (EUR), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$8.99 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.69 | $2.69 | — | 1 | |
| £3.39 | £3.39 | — | 1 | |
| $3.99 | $3.99 | — | 1 | |
| €3.99 | €3.99 | — | 1 | |
| CA$4.99 | CA$4.99 | — | 1 | |
| A$5.95 | A$5.95 | — | 1 | |
| NZ$5.99 | NZ$5.99 | — | 1 | |
| R$8.99 | R$8.99 | — | 1 | |
| zł17.99 | zł17.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Into the Loop

LOOPS + MOMENTUM. The game is the result of a design exploration that follows this basic rule and tries to create as many interesting situations as possible, all other elements follow that same base and create a unique and elegant experience for the player.
ITL is about manipulating momentum to traverse levels. You can play it casually in the Zen Mode (no timers and no scores) or try to complete the levels as fast as possible and beat your best time.

Besides all the 100+ hand-crafted levels, you can explore the Endless Mode with procedurally generated levels for infinite hours of play.

No hold-hands annoying tutorials, no locks, no powerups, nothing artificially gating your progress, just start a level and find the best pathway to the portal.
What Into the Loop Offers
- Unique momentum-based platformer
- Engaging mechanics
- High replay value
- Strawberries for an extra challenge (catch them all for bragging rights)
What Into the Loop does NOT offer
- Violence
- Guns
- Lootboxes
- Multiplayer
- Microtransactions
- A helpless princess to be saved
I created the first version of Into The Loop for the Ludum Dare 47 game jam.
The game was made in 48 hours having the theme "Stuck in a loop".
After receiving very positive feedback from the community and ranking 11th place in the jam, I decided to expand it and give it a try on Steam.
One year has passed and here we are...
This is my first commercial project and would be AWESOME if you give it a try. :)
Thanks!

Into the Loop — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Into the Loop[/i] is a single-button physics game with the rest all dependent on the momentum at the time of your button press. It's easy to pick up, but super difficult to master. The main premise of the game is that there is a small spinning circle that is spinning inside another circle to start. When you press the action button, it releases the constraining circle and the smaller circle within flies off with the tangential vector, with nothing acting on the circle except for the game's gravity, until it manages to successfully land inside another big circle. The way it lands will determine whether it then starts to spin and gain velocity, and thus momentum, in clockwise or counterclockwise fashion. It can be released prior to or after reaching the game's designated terminal velocity of the object. Each level has a number of point counters inside larger circles, and those circles you need to enter at least that many times to collect all of the point counters before the exit circle, in green, wi…17 found this helpful
So about 10 minutes in, while i know isn't much time, i can tell. this is gonna be like one of those games that is fun to watch almost like asmr, its a feel good or when you're bored play this game. because its not action pact. its a chill, cool down game. my computer is a living toaster so it lags on it, but if i had a good PC i could play this way easier, though i dont think it needs a "lower" graphics setting. but after talking with the creator about the hand made levels and the endless mode, i think its safe to say that we can expect a lot from this game. so All in All i would say, really good job! Also the strawberries sprite is from celeste, which was answered by the creator4 found this helpful
Neat game. I like the "toy" vibe it has going on, with the trailer telling you to just put on some music and play the levels, which I did. I would have liked if there was music in the game though. The one-button platforming is not exactly my favorite thing, but I did think it was well-executed, with some levels flowing really nicely and some being quite difficult. The menus were a bit wonky to navigate, but it's not like you have to spend a lot of time menuing. Very honest game overall.2 found this helpful
A rather short, but incredibly charming, minimalist 2D platformer. A game that scratches that itch in my brain for simple, but challenging mechanics, with tight precision. Like I said before though, the game is short, having little under 120 levels. This is only slightly remedy'd with Endless, and Speedrun mode if you're into that sorta thing. Overall however, it's a good game made by one fella. The price is definitely worth it.2 found this helpful
Grabbed this for $4.00 on sale and the amount of content I got was WELL WORTH that and more. Simple ideas evolve into complex problems and this game will keep you hooked until the end. The design work is very well done, sounds are minimal but fit everywhere you find them, visuals are simplistic but stylized and never get in the way or feel lacking. Would definitely recommend.1 found this helpful
Quite challenging and addicting but also gets repetitive. It would be really good if it had cloud save and leaderboards for best times on each level (if there's any I haven't found it); that's a key feature for people like me who do put effort on clearing each level as quickly as possible. Having the timer but not being able to compare your score to others feels pretty incomplete. All that said, I guess it's kind of amusing for its price if you're into that type of game and get it on sale.
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