

Is Zombody Home?
Topius · 2026 · Incremental, Idler, Tower Defense, Strategy, 3D
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About Is Zombody Home?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the casual, satisfying gameplay loop of smashing zombies and using coin-based upgrades to progressively improve, with appealing visuals and a relaxing incremental structure that keeps them coming back. However, common frustrations include tedious coin collection mechanics, some buggy upgrades that counterintuitively make the game harder, and slow progression that requires 80+ hours to unlock all achievements, leading some to view it as a lightweight palate-cleanser rather than a substantial experience.
Defend your base by smashing waves of zombies with an auto-attacking hammer, collect coins for upgrades, and progress through five increasingly difficult levels. The goal is to protect your base from incoming zombies by smashing them with a hammer. The hammer attacks automatically, so all you need to do is move it over a zombie until it loses all its health. The game is divided into several waves, each bringing an increasing number of zombies. If you manage to survive them all, you advance to the next level, which features a new base, a different environment, and even more zombies. In total, there are five levels. You will not get far on your first attempt, so you will need to spend coins dropped by zombies on permanent upgrades. Collecting coins can be a bit annoying because they do not appear immediately after a zombie dies, and you must move your mouse cursor over them to pick them up. Any coins left uncollected before your base is destroyed or before you finish a stage will be lost. Fortunately, the number of coins increases with each level, so reaching the next one helps speed up the upgrading process. Although upgrading starts at the center, the entire upgrade tree is visi…4 found this helpful
I really enjoyed this game. Since it has the incremental aspect to it, I don't feel panicked while playing a level when my building's health gets low. I know that I can spend my coins on some upgrades and go at it again. It's nice to just get to whack some zombies. The visuals are appealing and everything feels cohesive. I do wish the pickups weren't so tedious to get since you have to whack a box a bunch before it will pop out while you could be whacking zombies, but that probably gets more bearable after upgrading that. That's a very minor part of the game. Overall, I did not regret buying the game.
Good enough. You move your mouse to hit zombies with a hammer before they reach your base. There are upgrades and pretty slow progression through the five stages. I got most of the achievements at 16 hours. The other two achievements take an estimated 38 and 84 hours. I'll settle for 95%ing this game. Some of the upgrades are buggy and actually make the game harder. Focus on the offensive upgrades and you'll be fine. Ignore the fence upgrade. It's a fun game to reset between other games.
Mobile slop.
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