

KnightLight
Luminosity · August 9, 2024 · Exploration, Metroidvania, Side Scroller, 2D Platformer, Puzzle Platformer
KnightLight is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
KnightLight price
KnightLight is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About KnightLight
KnightLight is a 2D puzzle platformer where you manipulate light and magic to navigate an abandoned civilization, switching between a protective armored suit and nimble unarmored form to solve puzzles and uncover the world's secrets. Discover lost signifiers, meet mysterious inhabitants, and master the environment well enough to chase speedrun times through this beautifully strange landscape.
A 2D puzzle-platformer where you light your way through the darkness. Play as the Light, exploring an abandoned civilization where you find a suit of armor that seems to have magical properties. Suit up using the powers of the suit to channel your light magic to see what this strange place hides.
KnightLight — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
KnightLight is a charming but brief puzzle-platformer centered on light and darkness mechanics, praised for its focused exploration and pleasant presentation with solid sound design. Players appreciate the core concept and find it enjoyable, though most feel it's more of a demo or incomplete experience rather than a full game, and some encountered technical issues like fullscreen bugs at launch that detracted from the experience.
KnightLight is a short game. More like a test or demo. Exploration is good. The music is plain.2 found this helpful
It's...cute? It's short, at least. It doesn't have a whole lot to recommend it, but it's pleasant enough. My impression was probably affected by the fact that when I started, I had no light and was moving around in the dark (which I thought was the point of the game). When I died, I had a light, but it went away when I read the first sign, and I couldn't jump up on the platform. Eventually I discovered that *turning off fullscreen* fixed that, but to start out with a gamebreaking bug wasn't great.
Great game, but it felt incomplete, like it was a tiny chunk cut out of a much larger game. I'd love to play a full version of this some time.
KnightLight, developed by Luminosity and published by DigiPen Institute of Technology, is a compact puzzle-platformer that builds its entire identity around the interaction between light and darkness. Created as a student project, it carries a clear sense of focus, choosing to refine a single core idea rather than expand into a broader, more complex experience. You take control of a small, glowing being navigating a world shrouded in shadow, where visibility is limited and every step forward depends on how effectively you can illuminate your surroundings. The defining mechanic is the way light functions not just as a visual aid, but as a fundamental gameplay system. Much of the environment remains hidden until you actively reveal it, forcing you to move cautiously and think ahead. This creates a slower, more deliberate pace compared to traditional platformers, where reflexes often take priority. Here, awareness and planning are more important, as hazards, pathways, and interactive elements only become clear when exposed to light. The darkness itself becomes a constant presence, shaping how you approach each section and adding a layer of tension to even the simplest movements. As …
The basic platforming mechanics combined with the lovely SFX take me back to the Miniclip era.
I love this game, it was so much fun to play. It would be awesome if it was a bit longer.
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