

KnightLight
Luminosity · 2024 · Exploration, Metroidvania, Side Scroller, 2D Platformer, Puzzle Platformer
PC
Very Positive95% · 120
This game is free to play. Get it on Steam →
Screenshots
About KnightLight

KnightLight is a 2D puzzle platformer where you light your own way through the darkness.
You play as the Light, exploring a seemingly abandoned civilization where you find a suit of armor that seems to have some magical properties.
Suit up, using the powers of the suit to channel your own light magic to see what (or who) else this strange and beautiful place is hiding.
Use the suit to protect you from the dangers of this world, and get out of it when you need to be nimble!
It seems that you aren't the only one here, explore to find others who may tell you their stories, as well as the lost signifliers, magic balls of light that seem to take a liking to you.
Once you have explored the world to its fullest, activate the speedrun timer to test your knowledge of the world and see how fast you can make it through!

- Explore an abandoned world
- Channel your magic to unlock new abilities
- Find all of lost signifliers
- Race through the game to improve your speedrun time
DIGIPEN BOILERPLATE - for each game

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
KnightLight is a charming but brief puzzle-platformer centered on light and darkness mechanics, praised for its focused exploration and pleasant presentation with solid sound design. Players appreciate the core concept and find it enjoyable, though most feel it's more of a demo or incomplete experience rather than a full game, and some encountered technical issues like fullscreen bugs at launch that detracted from the experience.
KnightLight is a short game. More like a test or demo. Exploration is good. The music is plain.2 found this helpful
It's...cute? It's short, at least. It doesn't have a whole lot to recommend it, but it's pleasant enough. My impression was probably affected by the fact that when I started, I had no light and was moving around in the dark (which I thought was the point of the game). When I died, I had a light, but it went away when I read the first sign, and I couldn't jump up on the platform. Eventually I discovered that *turning off fullscreen* fixed that, but to start out with a gamebreaking bug wasn't great.
Great game, but it felt incomplete, like it was a tiny chunk cut out of a much larger game. I'd love to play a full version of this some time.
KnightLight, developed by Luminosity and published by DigiPen Institute of Technology, is a compact puzzle-platformer that builds its entire identity around the interaction between light and darkness. Created as a student project, it carries a clear sense of focus, choosing to refine a single core idea rather than expand into a broader, more complex experience. You take control of a small, glowing being navigating a world shrouded in shadow, where visibility is limited and every step forward depends on how effectively you can illuminate your surroundings. The defining mechanic is the way light functions not just as a visual aid, but as a fundamental gameplay system. Much of the environment remains hidden until you actively reveal it, forcing you to move cautiously and think ahead. This creates a slower, more deliberate pace compared to traditional platformers, where reflexes often take priority. Here, awareness and planning are more important, as hazards, pathways, and interactive elements only become clear when exposed to light. The darkness itself becomes a constant presence, shaping how you approach each section and adding a layer of tension to even the simplest movements. As …
The basic platforming mechanics combined with the lovely SFX take me back to the Miniclip era.
I love this game, it was so much fun to play. It would be awesome if it was a bit longer.
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