

Last Order
KujiraDanceRoom · 2024 · Action, 2D Platformer, Souls-like, Platformer, Difficult
PC
Positive92% · 12
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Screenshots
About Last Order
An abandoned Automata 'Yukiwari' awakens at the end of the sewers, in a graveyard of discarded Automata. Having lost her memory, she still embarks on a journey to reclaim the light her heart longs for - the 'Last Order.'
'Last Order' is a 2D action game with pixel art graphics and high difficulty.
Utilize a variety of wire actions to recover the Last Order in a devastated world.
In Last Order, wire actions are not just about movement.
Wires can cut off the enemies by passing, so it will be the primary means of attack.

You can break away from danger or Dive into the enemy freely.

It can be used not only to shoot down enemies in the distance., but also as a defense to catch shells.

Grow yourself according to your play style.
Power if you prefer short term battles, or resilience if you are prepared for long term battles.

Equip the order chips you obtained to gain new abilities.
Use the order chip according to the situation and your style.

Items are hidden in the stages where automatas are abounded.
Exploration will help you find a key to your journey.

Bosses with a wide variety of actions are powerful, but they are not overpowered difficulty.
Spot the pattern, bring down them with your skill and strategy.

'Last Order' is a 2D action game with pixel art graphics and high difficulty.
Utilize a variety of wire actions to recover the Last Order in a devastated world.
Offensive wire action
In Last Order, wire actions are not just about movement.
- Swing Wire
Wires can cut off the enemies by passing, so it will be the primary means of attack.

- Dive Wire
You can break away from danger or Dive into the enemy freely.

- Shackle Wire
It can be used not only to shoot down enemies in the distance., but also as a defense to catch shells.

Growth to match your style
Grow yourself according to your play style.
Power if you prefer short term battles, or resilience if you are prepared for long term battles.

Customize ability to fit situation
Equip the order chips you obtained to gain new abilities.
Use the order chip according to the situation and your style.

Exploration
Items are hidden in the stages where automatas are abounded.
Exploration will help you find a key to your journey.

Tense boss battle
Bosses with a wide variety of actions are powerful, but they are not overpowered difficulty.
Spot the pattern, bring down them with your skill and strategy.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Updated review after finishing early access build 0.3.0. Extraordinarily underrated game, the cream of the crop when it comes to the <10 review abyss of Steam. Excellent action platformer with a grapple hook mechanic. The grappling hook gets a ton of use in the stages and can be used to deal tons of damage to bosses if you're skilled with it which is fun. Can also be used to build tons of momentum though can be hard to control at high speeds. The game never lets its stage design become stale, always introducing clever new mechanics before anything can feel repetitive. The highlight is definitely the train gimmick in stage 4 though stuff in the other stages is excellent as well. This is a brutally difficult game and you will be trying bosses and sections of stages over and over again. For me however everything always felt fair and learnable and it was always satisfying to clear difficult sections. Some sections can be a bit mean having its most difficult stuff at the end of the section forcing you to do easy things to get another chance at the hard part, but it isn't too bad. You should play this game.6 found this helpful
My best 2D action game. very addictive and fun.4 found this helpful
Last Order is an action platformer with several grappling hooks that are used to traverse levels and fight enemies and bosses. The highlight of this game is the (extremely fun) movement. Even just the starting movement options each have ways to build up speed, recover from falls, and maneuver around enemy attacks. By the end of the game, the swing wire and dive wire (with some build investment) combined with a double jump allow for unparalleled air control, with it being possible to complete boss fights and level checkpoints without ever touching the ground. The levels themselves are also quite good, with the gimmicks introduced within each one generally complementing each other well, and never outstaying their welcome. One minor complaint I have is that the checkpoints can be spaced rather far apart at times, but this isn't that big of a deal. As well, the aesthetics of the levels are lovely, and the beautiful backgrounds and terrain don't distract from gameplay, as enemies and projectiles are easily differentiable from the environment. The boss fights are almost all very fun (sorry Delfina), making great use of the movement system to avoid attacks, get damage in, and even hit …
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