

Blue Fire
Robi Studios · 2021 · Metroidvania, Exploration, Precision Platformer, 3D Platformer, Hack and Slash
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About Blue Fire
Navigate the fallen kingdom of Penumbra as a nimble swordsman, mastering fluid combat and precision platforming across deadly ruins filled with fierce bosses and hidden Void challenges. Collect powerful upgrades and spirits to customize your build while conquering some of the most demanding movement gauntlets and combat encounters in the metroidvania genre.
Precision Platforming & Movement
Master fluid, high-speed movement to navigate deadly traps, complex platforming gauntlets, and traversal challenges that demand precision, timing, and skill.Fast-Paced Combat & Fierce Bosses
Face dangerous enemies with unique fighting styles in intense combat encounters. Strike, dodge, and slash while testing your skills against powerful bosses, the deadly knights of the darkness.The Voids: Ultimate Platforming Challenges
Discover mysterious Void entrances hidden across Penumbra. Enter surreal platforming trials that push your movement skills to the limit, offering great rewards for those who survive.Progression & Upgrades
Claim powerful swords, hidden spirits, and valuable loot. Upgrade your gear, unlock new abilities, and customize your build to face ever-deadlier foes.Blue Fire delivers a deadly yet rewarding adventure where every jump, slash, and dodge counts. The mysterious world of Penumbra awaits.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Quite a good Game. Metroidvania-esque but the progression doesn't rely on going back to old areas with new gear all that much. Has some distinctly Zelda styled dungeons. Snappy combat for a platformer. Not too in depth as it takes the backseat to the platforming but it's far more engaging than many of it's peers. The core platforming centers around chaining wall runs and air dashes. You get a plethora of new moves to supplement throughout the game too. Overall has grat progression in that sense. Not a terribly long game but I could see myself coming back to it once in awhile.1 found this helpful
[h2]I only recommend if you like 3D platformers[/h2] - The platforming was vey fun and challenging, late game you get a lot of added things that make movement very fun. - If you want combat, this is not the game, the only somewhat challenging enemy is the final boss and even then, not very difficult at all. -There are characters and a story but I found it too vague for me to connect to.1 found this helpful
Juegazo
I originaly picked up this game near its launch and sort of forgot about it. Ended up playing it again and despite the tons of issues the game can have trying to accomplish 3 different genres at once, it is one heck of a platformer in a soulslike that barely feels like one. It was also fun to collect stuff and reach 130%. Giving this a 8/10 for an indie game.
Solid time kill if you want some semi-Zelda platforming adventure time, with ducks.
This game would be so much better if it was literally just void challenge stages one after another - similar to what Neon White or the Monkey Ball games do. Just "here is a really fun thing, now do it a bunch in increasingly challenging stages". The movement is really nice and tight but the combat, story and collectibles/equipment feel half baked and just feel like they're an obstacle to overcome to get to the next enjoyable movement section. Also it was pretty irritating how often control is removed from the player, eg: walk into new area - cutscene showing different birdseye perspectives of the area. Hit a lever - 5 second cutscene showing the gate it triggered opening. Walk into enemy ambush room - cutscene while you watch the door close behind you and the enemies spawn in. Beat ambush - cutscene showing door reopening/chest spawning. Confront boss - cutscene, kill boss - cutscene. It goes on. Again, the movement genuinely feels great and if that was the core of the whole game with no extra epic adventure padding it'd be incredible.
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