Machine Mind

Machine Mind

Chudo-Yudo Games · March 5, 2026 · RPG, Base Building, Tower Defense, Survival, Isometric

Buy the Machine Mind key for Steam from Kinguin at $8.97 — the cheapest of 4 stores we compare.

PC
Mostly Positive73% · 6016playing now
Best price 63 Lowest tracked
$8.97-55%
⭐ lowest tracked
Kinguin Buy at Kinguin

Prices last checked

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Where to buy Machine Mind — official stores

Steam
Steam
Standard Edition · Steam
$19.99
Buy

Cheapest Machine Mind keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$8.97
Buy
Eneba
Standard Edition · Steam
$11.02
Buy
Driffle INC
Standard Edition · Steam
$12.50
Buy

Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.

Machine Mind price by region

Machine Mind costs £6.36 in the United Kingdom, €7.31 in Europe (EUR), $8.97 in the United States, $8.97 in Georgia (USD), CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, zł40.84 in Poland and R$54.95 in Brazil right now.

Cheapest Machine Mind offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £6.36 −62% £16.75 £6.36 3
Europe (EUR) €7.31 −63% €19.50 €7.31 4
United Statesyour region $8.97 −55% $19.99 $8.97 4
Georgia (USD) $8.97 −14% $10.49 $8.97 4
Canada CA$25.99 CA$25.99 — 1
New Zealand NZ$28.99 NZ$28.99 — 1
Australia A$29.50 A$29.50 — 1
Poland zł40.84 −2% zł41.49 zł40.84 3
Brazil R$54.95 R$54.95 R$60.90 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Machine Mind

✦ AI summary

Machine Mind is a post-apocalyptic survival game where you control customizable rovers as a preserved consciousness, gathering resources and rebuilding civilization while battling raiders and environmental hazards. Strategically outfit and assign your machines for mining, construction, and combat as you explore radioactive wastelands to reconnect with an orbital station and uncover what destroyed humanity.

Machine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!

Machine Mind — game info

Platforms
Windows, macOS
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included
More games like this:Mac games

DLC & expansions

🎁 Complete the collection

Base game + 1 of 1 DLC at today's best prices.

$11.96
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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Sep 29, 2026
Machine Mind 5/10 Every 10 days raiders will attack your colony. Often you also get skirmishers between that. You'll spend an incredible amount of time repairing stuff only to have the game throw more random attacks at you. Did you repair from the last raid? Now the game throws lightning at you and overpowers your lightning rods so you can spend time repairing after that. And now enemies spawn out of thin air in territory you controlled and you have to hunt them down before they destroy all your installations in the area because the new attackers have way more range than your defensive towers have. That also destroys that you're supposed to be able to tell your bots in what areas of the map they can work. That makes no sense when groups of enemies constantly appear out of thin air so your bots will get destroyed even if you try only assigning them to safe areas.
2 found this helpful
Recommended Sep 30, 2026
The game was a lot of fun to play. At end game the game did lag while moving due to so many walls and turrets etc. on the playfield. The bot movements are not always automated, as they get stuck or stop completely and sit there doing nothing. I wish there were more maps to play and the controls for the bots was better. It was very difficult to see which bot was where, as the map is limited by displaying only white for all placed items on the field. The modules don't have names on them when hovering over them making selection challenging when trying to pick the correct module for the storyline. Making bots go to a specific zone was not accurate as they didn't always stay in the zones for protection from the elements. Bot zone selection would be very helpful, or a selection area for the bot to patrol. Also attack bot zone selection would be interesting. Improve the antenna - bot relationship would make game play less frustrating. Starting the game with a mini base would be helpful, at minimum maybe just a walled square. I played for several hours on beginner and standard difficulty. Tackling hard mode next. I would high recommend the game as the concept of designing bots …
Recommended Sep 26, 2026
this is a fantastic game, sure i dont have a lot of hours but it is still amazing
Recommended Sep 16, 2026
Fun unique game, has active devs that continue to work on updates
Not recommended Sep 13, 2026
cute and fun - not too in depth, not too shallow. Just the right amount for fun! **edit** ehh it falls off - you're expected to RTS and get far-flung resources, but enemies spawn randomly around the map, and there 1) no patrols 2) no easy way to defend anything 3) no way to select a spot and move your view once you 'unlock' (???????) tactical view. Gating this behind a tech is pretty dumb. Dev - Get rid of the tech tree. It serves literally ZERO purpose, and you make all the easily avoidable, classic errors in its implementation. Hidden techs making advancing towards story objectives a guessing game? Check. Tech unlocks that have their usage prereqs locked behind the tech requiring them? check (looking at you module storage) Useless, annoying 'addon' branches, that should be bundled under one thing? Check (Imagine modules and *the role that uses that module* under a different tech) Basic game UI functions hidden behind techs? Check. (needing a tech unlock to go to free map move... or have units follow you... what?) Weapons that all do the same thing and don't even serve as different options or a counter or an engineering choice? 3 types of 'autocannon' say 'Check' Yes, the comp…
Not recommended Sep 10, 2026
A really great start but bogs itself down towards the end with tedious grinding that kills the mood. Edit: So, at Dev's request, I shall expand upon my brain matter; The start is fun, dooting around and growing your base and machine both. But we grind to a halt as soon as Alloys get into the mix. You get this from beating up the advanced towers in the Factory Biome, which takes a long time because any T2 weapon is alloy limited. Eventually you drag yourself to the required alloys to build an AI core to build the building required to smelt Alloys. And now it demands scrap, ore, chemicals, and fuel? I think? I kinda mentally checked out at that part and just started using infinite resource cheats because ♥♥♥♥ that. Plasma also makes an appearance with how hard that is to get hold of. Anyway, storyline dooting and I get to the Frost biome. And despite having a three railgun build at this point, the buildings feel like I am throwing soft peas at them. They take so long to punch through. And my shield generators don't have a specific amount of life, they take one hit. Great, but err...there are a lot of rapid fire weaponry that can strip all your shield in a single volley. But beca…

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