

Mad Merchant
Ravenholm Interactive · July 20, 2026 · Collectathon, Idler, Trains, Adventure, Action-Adventure
Buy Mad Merchant from Steam at $4.49 — the cheapest of 1 store we compare.
Where to buy Mad Merchant — official stores
Mad Merchant price by region
Mad Merchant costs $2.74 in Georgia (USD), £2.95 in the United Kingdom, €3.36 in Europe (EUR), $4.49 in the United States, CA$4.94 in Canada, A$5.85 in Australia, NZ$6.59 in New Zealand, R$16.14 in Brazil and zł17.52 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.74 −25% | $2.74 | — | 1 | |
| £2.95 −25% | £3.63 | £2.95 | 2 | |
| €3.36 −25% | €4.23 | €3.36 | 2 | |
| $4.49 −25% | $4.49 | — | 1 | |
| CA$4.94 −25% | CA$4.94 | — | 1 | |
| A$5.85 −25% | A$5.85 | — | 1 | |
| NZ$6.59 −25% | NZ$6.59 | — | 1 | |
| R$16.14 −25% | R$16.14 | — | 1 | |
| zł17.52 −25% | zł17.52 | zł18.59 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mad Merchant
Mad Merchant — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Ngl I actually had a lot of fun with this one. It’s the kinda game you can throw on your second monitor while studying or watching something and just check on your train every now and then The trading and upgrading loop is simple but weirdly addictive, and the drone fights are probably my favorite part I also really liked the maps and some of the names, they’ve got a pretty fun vibe. The whole post-apocalyptic train thing works surprisingly well too. Just chilling, collecting random scrap, making stuff, selling it and slowly turning your train into a better machine. It’s still a small game and you can definitely tell there’s room for more content. More maps, different materials, upgrades and maybe some train customization would be sick. I’d especially love to see some maps with completely different environments, like a snowy area, desert, or even some ruined city kinda map. Would make each run feel a lot more different imo But for what it is rn, it’s a really nice little game to chill with. Put on some music, send the train out and suddenly you’ve been playing way longer than you planned lol Definitely gonna keep an eye on this one. Would love to see what gets added in future u…2 found this helpful
Pretty good template for a game Nice idea, good graphic Not a game though. There is gameplay, but it does not have any meaning. idle afk train. The actual "merchant" mechanic was removed in the last update, so now it's just "get resources during the run and sell them in a town"
I purchased this title under the impression it was still in Early Access, only to discover otherwise. I can recommend it, but only as a screensaver for a secondary monitor. Anyone hoping for greater depth should look elsewhere. The experience feels notably dry for several reasons: First, the combat lacks impact. Even when carefully leading targets and saturating them with fire, certain enemies seem inexplicably resistant, as though they were simply bulletproof. Second, the interface is bare-bones and feels almost as if it were hastily assembled by an algorithm. Tooltips are virtually nonexistent, forcing players to click through every element simply to learn its function. This left me stranded during the tutorial, unable to advance past a window after an inadvertent misclick. Third, certain contracts can be completed repeatedly while remaining in the city, creating the theoretical possibility of infinite funds. I initially assumed this was a temporary placeholder pending Early Access development. Learning that the game is not in Early Access raises legitimate concerns about the likelihood of meaningful future updates. Given its current low price, I still recommend the title, wi…
This has so much potential. Seems like a demo really of what could be an excellent game. I enjoy the concept but there are a ton of QOL missing and expansion on the concept. Great concept game in prototype mode unfortunately.
Some bugs/UI issues encountered related to separator recipes/production as well as contracts and I also don't seem to have the ability to buy any resources at the cities just sell and I can't find the parts I need to progress scrapping, you also can't see contract requirements until you're already at the city, cannot discard items during a run even though there is a button to do so... hard to complain at the price point but for a game based on inventory/production management there isn't much to help you out other than trial and error (i.e. no way to tell how much space an item takes up in storage without trial and error leading to guess at how much storage you'll need for a trip or it becomes entirely useless). Hopefully they are fixed at some point, but currently not worth playing and should be considered EA.
after 2-3 hours it turns very stale
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