

Minimancer
James Flannery · 2017 · Strategy, Casual, Indie, Adventure
PC
6 user reviews83% · 6
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About Minimancer
Minimancer is focused around building a strong and cohesive team of minions to fight your way through various levels. By varying your choices of ranged, support and melee minions, you will have to prepare to take on a wide variety of enemies.
Beating waves of enemies will grant you new minions to better tackle further levels and to finish off waves previously unbeaten.
With over 100 minions, 7 elements and 40 locations, there's plenty of challenges awaiting you, the Minimancer!
Beating waves of enemies will grant you new minions to better tackle further levels and to finish off waves previously unbeaten.
With over 100 minions, 7 elements and 40 locations, there's plenty of challenges awaiting you, the Minimancer!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise Minimancer for its compelling strategic depth, where collecting defeated minions to use in future levels creates satisfying layer-upon-layer gameplay decisions and team composition matters significantly. The game is noted as polished, accessible, and well-designed with excellent unit variety and synergies, though some find the difficulty curve steep toward the end and the level unlocking system can overwhelm new players initially.
I'll start with the pros: 1. It's a great concept - The idea that you get to collect minions that you beat, and then use them for future levels is good. 2. Layers of strategy, but not too much - Since the levels are semi-sequential, you get to plan which levels you want to beat first, based on the minions available. For example, if you know air units beat water, you might spend some time trying to get air units first, and then use them to beat the water levels. That being said, Not all levels are accessible at one go, which can be overwhelming for a new player coming into the game, and the level unlocking system has been very nicely done. In a level itself, you get to choose a team, for which the minutest of changes might affect the result drastically. The cap on the number of units per level, and units per category (ranged, melee, support) means that you can chop and change as you wish, but because we don't have much wiggle room (2 ranged and melee, 3 supports), it means that there are fewer combinations available, allowing you to reach an optimal strategy more quickly. This means more satisfaction and less frustration - Always a plus, given that this is supposed to be a "mini"…15 found this helpful
Minimancer is an interesting take on the strategy unit builder genre. In this game you will put together a team of 7 units, 2 backline, 3 supports, and 2 frontline, that work together to conquer each level. You have two separate health bars that when either is depleted the level is failed. Unit variety is massive over 50 different units. Teching in different units depending on their affinity adds another layer of strategy onto the game as well, forcing you to adapt to each new level as you go along and the game rewards that creativity with unit synergy between affinities and unique passives and different styles of attack on each unit. While not massively innovative in the genre the game is quite polished and provides for good entertainment. There is nothing quite as satifying as conquering each new difficult level.9 found this helpful
Very good game, really cleverly done. Starts easy but gets fiendishly hard towards the end.2 found this helpful
It's not a bad game, it has alot of heart behind it. Namely the unique characters in their own distinct regions. minimancer is a game in a era due it's past graphicly (But also in an era where Graphics dont need to be) this tries to be it's own style, while trying to be a RPG-esque passion project. it's a good pick-up and play game that any system in these days meaning you'll get enough out of this small little gem for what it's worth it's definitely going to be able to run this on a potato (your gonna be able to run this on 60 fps). What it comes down to is having Five max templates to prefab your armies through this [spoiler] static dungeon crawler [/spoiler] means that it's simplicity could be a good first choice for a steam purchase or if you have come across this by chance of knowing this was being developed by a known minecraft modder like I did.1 found this helpful
Having a lot of fun, would recommend!
Worth buying at full price!
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