

Mortal Squad: Portal to Hell
Crematorium of Time · 2018 · Strategy, Indie
PC
4 user reviews50% · 4
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About Mortal Squad: Portal to Hell
The discovery of teleportation into other dimensions contributed to the expansion of humanity to many worlds, even though they are mostly unfavorable for people.
An insane scientist professor Moroe is the head of the clan “Children of Satan.” He has found a portal leading to a hostile world Akheron.
Unstable dimension Akheron allowed to generate portals from there into anti-worlds. Professor Moroe was already close to open the gates into Stix.
You must stop the project before the portal is open and infernal beasts from Stix flood our world.
Key features:
- Classical turn-based action following the path of games like Rebel Star and Laser Squad
- 20 procedural generated levels
- 6 types of units with different characteristics
- More than 15 enemy unit types with different behaviors and difficulty levels.
- Different defense of enemies from different weapon types
- 4 bosses
An insane scientist professor Moroe is the head of the clan “Children of Satan.” He has found a portal leading to a hostile world Akheron.
Unstable dimension Akheron allowed to generate portals from there into anti-worlds. Professor Moroe was already close to open the gates into Stix.
You must stop the project before the portal is open and infernal beasts from Stix flood our world.
Key features:
- Classical turn-based action following the path of games like Rebel Star and Laser Squad
- 20 procedural generated levels
- 6 types of units with different characteristics
- More than 15 enemy unit types with different behaviors and difficulty levels.
- Different defense of enemies from different weapon types
- 4 bosses
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b][i]Mortal Squad: Portal to Hell[/i] is a nice little [i]XCOM[/i] clone with a bit more rogue-ish elements.[/b] While the developer should be proud of this project, I cannot recommend my friends go out and spend their money and time. It's just a matter of practicality. Too much top-notch [i]XCOM[/i] and [i]Xenonaughts[/i] content exists, and most people haven't exhausted that yet. [b]What can I say? This is a neat little project, but just needs a little more polish in most areas to be competitive.[/b] And I do mean that in nice way. I surely don't expect every indie project to have high-end assets, writing, and unique gameplay. But we do need [i]some[/i] of that.13 found this helpful
Das is good! Dzhva goda zhdal.6 found this helpful
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