

Necro Immortallis
Vidas Salavejus · 2018 · Indie, Horror
PC
9 user reviews78% · 9
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About Necro Immortallis
Death cannot feel fear.
Death cannot have a heart.
In the Deptonn hospital Dr. Hurden is performing terrible experiments with patients, that always die afterwards. The experiments continue until one evening Hurden succeeds and the patient doesn't feel fear and pain anymore.
Father Temius then performs a ritual and creates an artificial death in a physical body. The patient's chest opens up with no heart inside, only the arms of the dead ones are reaching out from its chest, trying to get out into this world.
Who are you? A soldier, a medic, a woodsman or a war priest?
No matter who you are, you have one goal - to escape the artificial death, the false one, created by Dr. Hurden.
Explore the Deptonn hospital and the forest around it. People no longer live in this place, but they left their memories written in pieces of paper. Those memories and letters will lead you to your own escape from the false one. Every single note contains a clue to your own escape and a story which might lead you to stand against the artificial death itself.
Your escape will lead you to one of many endings, follow the notes, find different objects to escape the false one.
Death cannot have a heart.
In the Deptonn hospital Dr. Hurden is performing terrible experiments with patients, that always die afterwards. The experiments continue until one evening Hurden succeeds and the patient doesn't feel fear and pain anymore.
Father Temius then performs a ritual and creates an artificial death in a physical body. The patient's chest opens up with no heart inside, only the arms of the dead ones are reaching out from its chest, trying to get out into this world.
Who are you? A soldier, a medic, a woodsman or a war priest?
No matter who you are, you have one goal - to escape the artificial death, the false one, created by Dr. Hurden.
Explore the Deptonn hospital and the forest around it. People no longer live in this place, but they left their memories written in pieces of paper. Those memories and letters will lead you to your own escape from the false one. Every single note contains a clue to your own escape and a story which might lead you to stand against the artificial death itself.
Your escape will lead you to one of many endings, follow the notes, find different objects to escape the false one.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
https://youtu.be/Clm3jaVl3Zk Providing a minimal feature set of a dark forest with a slow moving monster is simply not enough to carry a full horror product across the finish line.3 found this helpful
The game was great! I really enjoyed it, and the atmosphere, graphics, and gameplay were great, the plot (from what I got so far) is quite interesting, I really recommend it. Don't want to go too far into what I liked, hey! Check out my review on the game! https://deviewz.blogspot.com/2018/12/necro-immortallis-review-part-1.html1 found this helpful
Worst game ever dont buy it :(1 found this helpful
This game kept me at the edge of my seat constantly knowing the fact that at any moment a silent but deadly entity, known as the False One, would show up and kill me. Reminded me a lot of the monster you find in certain parts of Outlast 2. This is one of the scariest games I've played by this developer, and I almost didn't even want to finish this game due to how scary it was.
Necro Immortallis is one of a couple of hundred asset-recycling first person horror/adventure/jumpscare simulators infesting the lower end of Steam, and this is a particularly bad one. You run around a huge map, populated with a million copies of the same bloody tree, looking for vague clues until you find some point of interest and maybe reach one of the "endings" which is usually a monster jumpscaring you to death or something. Does that sound like fun? Me neither. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s, along with the muddy, speckly old ill-fitting textures on everything. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers,…
good game ,anyway im gonna go change my pants
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