

Nexus - The Jupiter Incident
Mithis Games · 2007 · Strategy, Space, Sci-fi, Simulation, RTS
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About Nexus - The Jupiter Incident
Command a fleet of customizable battleships through an epic real-time tactical space campaign across the solar system, facing off against corporate rivals and exotic alien species in over 26 diverse missions. Engage in spectacular 3D space combat where physics-based planetary movement, deep ship customization, and varied mission types like espionage and sabotage create a blend of strategic depth and cinematic action.
Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.
Are you ready to take on the challenge?
- Epic campaign with 6 episodes and more than 26 thrilling missions
- Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
- Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
- 6 different alien species with race-specific tactics and 30 alien spaceships
- More than 50 unique characters and 90 different weapons and devices
- Flexible starmap system: animated map objects, light flares, etc.
- Zoom in on more than 350 planets, moons, comets, etc. in a fully 3D environment
- Planet movement based on real physics
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I am amazed at how much garbage this is. The game idea is awesome, no problem there. Big ships, fleets, large battles, weapons and technology. But the fact that you have no actual control over your ship ruins it completely. Your ship ALWAYS positions itself in a way that it cannot attack it's targets. Terrible pathfinding during combat, just for you and your allies, not the enemy. They can just fluently move around like they want. Lots of commands get straight up ignored. I Tell my ship to approach and attack target A with all weapons. It proceeds to not seek out target A, but just drifts in circles, shooting at target C with a little bit of this, target F with a little bit of that, all while getting sodomized by target B, while target A calmly takes out all your protection objectives. Horrible, horrible mechanics. No wonder this game got lost in the aether. Waste of time and money.
One of the best space games out there. However this game version on steam is broken, do not buy it unless you're willing to heavily mod it
hope they revive this game or the sequel. game is very challenging in a fun way
Janky as hell 2004 game, but I still rate it positively after picking it up cheap. The ships often feel unresponsive, like you're giving suggestions on what to do, rather than the more precise control of a fleet you have in homeworld. There is a "direct control" mode that helps a lot, but regardless if you tell a ship to go to a navpoint, it'll go to the approximate area of the point. There are also some times where you tell a ship to fire with a specific weapon at a specific vessel, then issue a move command and it forgets to keep firing until you re-issue it. Compared to Homeworld you have more control at a micro scale. You target enemies laser cannons specifically to disable them, or their engines or IP drives etc. There is quite a learning curve and some strategies will NOT work on certain levels. As a result there is a bit of a trial and error. Missiles may have been great for mission X, but mission Y you go in and suddenly all of your missiles get shot down by flak without doing anything. Your shield shredding guns may suddenly feel terrible one mission after you just dominated with them. This is addressed by letting you customize between missions, but it's still a matter …
Developed by Mithis Games and published by HandyGames, Nexus: The Jupiter Incident is a science fiction real-time tactical strategy game that distinguishes itself by emphasizing fleet command over traditional base-building mechanics. Rather than asking players to gather resources or construct armies, the game focuses on controlling a small but highly capable fleet through dangerous missions set against the backdrop of a politically unstable Solar System. The story unfolds in the 22nd century, where powerful corporations compete for influence while humanity pushes deeper into space. What begins as a routine assignment gradually develops into a far-reaching conflict involving mysterious alien civilizations, secret agendas, and discoveries that threaten the future of mankind. Its narrative combines military drama with science fiction themes, providing strong motivation to progress through the lengthy campaign. The campaign offers more than two dozen missions spread across multiple chapters, with each scenario introducing fresh objectives that keep the experience engaging. Instead of relying solely on straightforward battles, the game incorporates escort operations, reconnaissance, re…
Old but great game. I do not think there is something that we could compare it to.
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