

One More Island
Berg Games · 2022 · Exploration, City Builder, Colony Sim, Building, Survival
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About One More Island
The Queen of the Old World calls upon you! As Her Majesty's domain expands, we require a capable administrator to guide Her latest colonies to prosperity. We will provide you with ships, colonists, and other tools necessary to tame these wild, virgin lands, and turn them into a prosperous colonial enterprise, all under the Queen's watchful eye.
Naturally, the Crown will expect you to share the bounty of these new lands, pay your taxes on time, and continue expanding the boundaries of Her Majesty’s colonial possessions. Obedience may earn you rewards,but refusing to pay your dues or worse, declaring independence, will have dire consequences.
So, governor. Are you ready to colonize One More Island?
You are called upon to explore the frontiers of Her Majesty’s colonial empire, claim territory, then exploit it to its fullest to gain riches for the throne!
- Set sail for the New World to plant Her flag and establish a new colony - as well as ensuring it thrives.
- Each exploration is never the same, thanks to a world map generated dynamically from a combination of hand-crafted map elements.
- Customize the challenge to your tastes, adjusting island size, land fertility, amount of natural resources and more, to make it as easy or as hard as desired.
- Construct the buildings you want: The freeform building designer allows fine-tuning workshop placement and colonist’s paths to optimize the holy colony plan.
- Look after the colonists' needs. Happy colonists work harder and faster, growing your, err, Her Majesty's colonial empire.
- Harness this legendary colony and these dedicated colonists to create production chains, producing necessary goods on the spot and growing the community.
- Build a new fleet to explore the archipelago, claim new islands for your domain, then link them together with overseas trade routes.
- Optimize your production chains and increase their complexity to create entire industries independent of the Old World.
- Research new ways to develop your fledgling colony into a New World superpower. Each civilization tier brings with it new challenges, new requirements - and new opportunities.
- Manage your reputation at the royal court. Pay your taxes on time and meet their expectations or...
- Do you dare to commit the unthinkable? Do you dare to disobey the monarch?
- Do you dare try to form a new nation, breaking free of Old World tyranny?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise One More Island's charming pixel-art aesthetic, cosy atmosphere, and refreshing zoning-based building mechanics, but criticize it for lacking depth in worker management and colony simulation features—treating inhabitants as mere resources rather than characters with meaningful needs and interactions. Common complaints include unclear game logic (like indoor windmills), small unreadable text without scaling options, and an overall sense that the game feels incomplete and more like a factory sim than a true colony builder, with some players finding the progression tedious compared
I love the concept of this game, like I do most management / colony sim games. The zoning and buildings required approach is refreshing and interesting, and the graphics are cosy as heck. But it's not a colony sim. There's no housing for your workers, no real needs that they have aside from "buying" them with bread and then putting them on a workspace. No further interactions, no personalities, they're just resources. That makes this more of a factory sim than a colony sim. The zoning thing isn't logical / obvious all the time, for example, a windmill has to be put indoors? There's still some work to do on the entire thing, as it doesn't feel ready to be a full release.5 found this helpful
I've played this game for quite a few hours at this point. I honestly thought it was in early access when I started playing it and hadn't noticed how long it had been released (it was a bundle deal and I was like Cool, I want the other game) I do like this game. Tier 1 and 2 are very manageable after a few restarts and you get the hang of things. Every...Single...Time... I go into tier 3, doesn't matter how many supplies I have, doesn't matter how smooth things are going in tier 2, all of my buildings act like they are made of paper and start crumbling so fast my people can't keep up with it. They introduce natural disasters in tier 2 and 3 that they don't really explain, you just have to deal with it. My building shut down way too fast and then you start falling behind on making a simple thing like bread for 2 days and half your colony dies without warning and there is basically no way to recover from that. I kept restarting games and being like "okay, this next one I just have to prepare more of x" and I will literally have a surplus of 600+ of every necessary item and somehow it just disappears. The trading system is broken. Some people are saying that if it's not in the corr…
Glitchy mechanics and UI. Trade routes don't function properly. Not worth your money. Rimworld is 1000X better.
the longer i play, i feel more like rim world. when the research table and the room come along, everything lead me back to want to play rimworld, cool game, but i can't get to the rest and i want to close it already.
fun little city builder
I can't read anything. I'll admit I'm a couple of years due for new glasses, but the fact that there's no adjustment for text size is kind of a crime. Even the UI toggle is already set to max by default.
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