

Outworld Station
Trickjump Games Ltd · 2026 · Automation, Space, Base Building, Simulation, Co-op
PC
Very Positive85% · 777
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About Outworld Station
Welcome to the TAU System, Station Commander!Build, expand and exploit every resource you can to construct a planet-spanning space-based industrial complex the likes of which the galaxy has never seen.Construct Robot Freighters, Wormholes and even harness the awesome power of Antimatter in your quest for ever-greater industrial mastery.Atomize asteroids, mine ores, deploy cloud-miners and more to gather raw materials ready to be processed into advanced materials, items and parts.Set up elaborate supply-chains, automate resource-gathering and optimize your stations to fulfill your objectives as efficiently as possible.Construct Starships to complete objectives and unlock ever-more-advanced technologies to aid you on your mission to bring this hostile alien star system to heel.Civilian and Military vessels will need vastly different and more complex construction techniques - some more dangerous to you and your station than others. Found multiple stations across numerous planets in order to exploit rare resources and connect them together via wormhole to create interstellar supply chains.But beware: you are not the only force in this alien star system and you'll need to protect yourself and your station to thrive out here.Recover mysterious alien artifacts along the way and use them to unlock powerful upgrades for your Station and Drone - letting you take the fight to anything that stands in your way.Upgrade your weapons, add shields or afterburners to navigate hostile areas with ease, or increase your station power and production efficiency.Join forces with up to 4 players in online PVE co-op mode and share exploration, combat and construction tasks between you.Share tasks and to-do lists between your team to fully maximise efficiency.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
finished main campaign on 2player mode about 45hrs. Wonderful factory game that lets you start multiplayer shared session from the get go (host has to be active for other players to join) not that difficult since there's no real loss for stuff getting damage or inefficient cuz all mines are infinite and repairs are free, no need to route conveyor belts. Plus points for space-y sci-fi stuff around like wormholes being one way only. but downside if you like combat cuz the enemies dont put up a fight and its like shovelling snow out of your driveway , killing them only to access your resource while being a chore. final mission was a letdown since it was just a waiting game. some tooltips could be better worded for effective range all in all a good introduction to the genre.
Outworld Station is an arcanoid factory sim. The story is simple: the system is completely screwed, and you need to get the hell away from the black hole. [b]The Short Answer: Is It Worth Buying?[/b] If you just want something running in the background so you can watch a factory work, sure—but only pick it up on a sale for now. [b]Playtime[/b] 3/10 It takes about 20 hours for absolutely everything if you just focus on completing quests instead of trying to optimize your setups. [b]Story[/b] 3/10 The system is doomed, and your only goal is to escape the hole. [b]Music[/b] 3/10 Features AI voice acting and some incredibly bizarre sound effects. [b]Graphics[/b] 4/10 Typical stylized Unity engine look. [b]Mechanics[/b] 5/10 The game features standard factory sim mechanics spread across several worlds with different resources. The building system feels strange and unusual at first, but after literally an hour, you can tell the developer has actually played other games in the genre; there are smart building alternatives and multi-choice options. It's not perfect everywhere, but it's acceptable. The game features multi-level building, but it's incredibly hard to visually read, so I…
I have played through this game twice now and thoroughly enjoyed it both times with plans to play through again. There are many paths that can be taken to get through the game and its nice to have those choices and not be forced into a single "optimal" path. For me this game was more about just the base building and enjoying the story so it was also nice to have the option to turn off enemy aggression and random events. Overall an excellent game and these folks are pretty responsive over on the discord for it so I like that too. Games like this for me are background sort of games, set them up and let them run, for someone more inclined to speed through it would not take the nearly 400 hours I have in it so far to complete it twice, so it really is just up to you, fast or slow, completionist or minimalist, however you want.
Great automation game. A little rough around the edges toward the end, especially since performance tanks once all systems are unlocked.
I don't write many reviews but I've become quite obsessed with this game. I've played just about every factory game of the last 10 years and when I first discovered them, they had alot of replay value for me, but nowadays I don't often feel motivated to replay games once they feel "finished". That said, while I haven't finished the campaign yet, I can certainly see myself replaying this game. Now that I can understand the mechanics better, I want to repeat the campaign so I can perfect my factory designs. I read the comments and it seems like alot of people are complaining about refueling ships. Personally I don't see the problem. This is a factory game, which means everything is a logistics problem, that includes refueling ships. Cloud miners offer an infinite source of fuel and provide an infinitely expandable power supply for very little investment. Fuel depots have 2 inputs, allowing for 600 fuel per minute, aswell as being able to put additional tanks for extra storage before the fuel depots. Refueling ships isn't a problem, people just need create an infrastructure that solves the problem.
Outworld Station has some pretty interesting end-game challenges compared to other factory games, I liked the fact that there's a heavy price for an unbalanced setup - you won't just produce items at a lower rate - if you mess up certain chains of production, your stuff might literally blow up. This feature can be turned off, but I recommend keeping it on. It stops you from slapping together a haphazard factory and leaving it running for a couple of days. The game ain't perfect, several people mentioned that features like ship control serve no real purpose at the moment. Optimization is also not so great, the game struggled near the end, and on certain screens there might be a slight memory leak. Overall though it's worth the asking price in my opinion
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