

Paws and Soul
ELECTROSTALIN ENTERTAINMENT · July 16, 2020 · Adventure, Indie, Singleplayer, Atmospheric, Story Rich
Buy Paws and Soul from Steam at $2.39 — the cheapest of 1 store we compare.
Where to buy Paws and Soul — official stores
Paws and Soul price by region
Paws and Soul costs £1.85 in the United Kingdom, €1.99 in Europe (EUR), $2.39 in the United States, $2.39 in Georgia (USD), CA$2.69 in Canada, NZ$3.09 in New Zealand, A$3.39 in Australia, R$4.97 in Brazil and zł8.79 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.85 −80% | £1.85 | — | 1 | |
| €1.99 −80% | €1.99 | — | 1 | |
| $2.39 −80% | $2.39 | — | 1 | |
| $2.39 −80% | $2.39 | — | 1 | |
| CA$2.69 −80% | CA$2.69 | — | 1 | |
| NZ$3.09 −80% | NZ$3.09 | — | 1 | |
| A$3.39 −80% | A$3.39 | — | 1 | |
| R$4.97 −80% | R$4.97 | — | 1 | |
| zł8.79 −80% | zł8.79 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Paws and Soul

Key Features:
- Buddhist ideas, the doctrine of rebirth and karma are the base of the game
- The meditative atmosphere will help you to forget about the world for couple of hours and enjoy the peace and beauty of the magical forest
- A fascinating story of a person's life with all the ups and downs and an unexpected ending
- Amazing soundtrack

Paws and Soul — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Paws and Soul is a quiet, introspective adventure developed and published by ELECTROSTALIN ENTERTAINMENT that places atmosphere and symbolism above traditional gameplay structure. Rather than presenting clear objectives or mechanical challenges, the game invites players into a meditative journey through nature, memory, and spiritual continuity, asking them to inhabit the role of a wolf spirit wandering a vast forest shaped as much by emotion as by geography. From the outset, it signals that this is an experience meant to be felt and contemplated rather than conquered. The game unfolds at a deliberately unhurried pace, encouraging free exploration across interconnected natural environments filled with forests, caves, cliffs, and hidden clearings. As the wolf, movement is the primary interaction: running across hills, leaping gaps, and navigating uneven terrain while collecting glowing spirit orbs scattered throughout the world. These orbs function as a soft progression system, unlocking narrative elements and optional story branches rather than new abilities or mechanical power. There is no combat, no traditional failure state, and little in the way of pressure, reinforcing the ide…1 found this helpful
unplayable garbage. excessive use of invisible walls poor map design where you get stuck unable to recover. badly done feels like unity slop.
I liked the artstyle of the game, the assets stay the same throughout the entire game, just the colours change which is somewhat lazy It's a simple slice of life story, nothing special Achievements don't trigger properly and 2 of them are straight off impossible to get Very clunky overall feel of the game, but one gets used to it quickly Memories appear and immediately disappear, am i missing some of the story due to this? very odd behaviour The interaction prompt bugs out and eventually freeze the entire game, about 5 times in 1 playtrough Exploration doesn't feel good. The orange and white balls feel useless Puzzles are too easy, in what way is cacti sending their power to a tree related to the story? this translate to every puzzle. It seems there was a desert part planned, but it ended up as a small side area [spoiler] I dont understand the connection between David and Michelle. Why am I making decisions for a random french person? [/spoiler]
hi :)
I was really hoping I’d like this game, but right away it felt like I was playing Lost Ember. That didn’t immediately put me off, because I’m actually a big fan of Lost Ember, but unfortunately this game ended up disappointing me. It was cute, and I did like the wolf, but the story just didn’t work for me. Both John and David were really unlikable, and I never felt connected to them. The story also didn’t have much depth. The pacing was all over the place, and by the end, it felt like the game was trying way too hard to make everything emotional. Instead of feeling sad or invested, I honestly just ended up running past the memories. I also still have no idea who Michelle really is or what her story was supposed to be, which made it even harder to care about what was happening. The game does look beautiful though! Visually, it has some really nice moments. But gameplay-wise, I found it pretty boring and buggy, especially with the jumping and turning. I also wish there had been more collectibles, but from what I’ve seen in other reviews, the collectibles that are currently in the game are apparently broken, so I definitely won’t be doing a second run. I’d give it around a 4/10.
Originally bought it on sale. IF you are an Achievement Hunter, do NOT buy this game. I'll explain why further down. And as much as it pains me to give a negative review... Sadly this game hasn't been worth more than I had paid for it. The story is very see through and flat. Sometimes dialogues are so over-the-top, that you start questioning whether they were meant in a serious way. In the beginning the side-storyline of "Michelle" is introduced, which is (according to our wolf) connected to the "David" Storyline. In the end, they are just two different stories that you can follow / watch unfold and that's it. Given the revelation in the end there is no logical sense of "why" Michelle is even in the game. The controls are okay, nothing more. If you need to be fast or turn around quickly, you'll have a problem, because turning this wolf around will take (exaggeratedly said) 2-3 business days, before you can jump again. And good luck not falling off of the platform you're standing on as you're turning around. The visual design I loved in the beginning, because the orbs you collect were easy to see and everything was nice on the eyes and not straining. I don't know which demon poss…
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