

Peach
Yakno · August 23, 2024 · Rhythm, Incremental, Idler, Music-Based Procedural Generation, 3D
Peach is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Peach price
Peach is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Peach
Peach is an idle game where you passively collect virtual peaches every 30 minutes while earning XP through slaps or rhythm-based note-hitting gameplay. With randomized rarity tiers, community-crafted items, leaderboards, and jiggle physics, it's a quirky blend of clicker mechanics and rhythm game ambition backed by active community development.

As long as Peach is running, every 30 minutes a perfectly ripe peach, kissed by the sun and nurtured by nature, arrives in your Steam Inventory.
Peach is a game with 2 ways of playing:
- Passive Mode - Gain 1xp every minute or 1xp every peach slap
- Rhythm Mode - Hit notes to the beat of the music and donimate the leaderboards
Peach drop chances every 30 minutes:
- Poor: 43.88%
- Common: 5.36%
- Uncommon: 3.52%
- Rare: 2.01%
- Epic: 0.007%
- Legendary: 0.0045%
- Mythic: 0.0023%
- Divine: 0.0016%
Peach Features:
Peach jiggle physics
Peach tasty soundtrack
Peach flavored achievements
Peach items made by the community with craftable lootboxes
Peach donimated leaderboards
Peach aims to grow with the community, request and vote on features to be devloped in the Peach Discord!
Let us recognize the extraordinary opportunity before us to elevate our daily lives with the simple pleasure of a perfectly ripe peach. I urge you to take this step forward, to experience firsthand the unparalleled delight of the peach.
Peach — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Peach is a hybrid idle-clicker-rhythm game centered around repeatedly interacting with a peach, offering players flexibility to engage actively with rhythm challenges, passively farm in the background, or leave it running for Steam inventory drops. Players praise its novel combination of mechanics and low-commitment design, though opinions diverge on whether the gameplay loop feels meaningful or if the market drops and progression system feel hollow. Most reviews suggest it's worth trying given it's free-to-play, though some find the collected items lack intrinsic value beyond resale.
I expected the items in this game to have actual use, but they are mostly just Steam market drops for selling, making progression feel completely pointless.4 found this helpful
Peach is a deliberately simple idle collection game that embraces absurdity rather than trying to disguise its limited mechanics as something deeper. Developed and published by Yakno, the game revolves around a peach, passive progression, Steam Inventory drops, and a small rhythm-based activity. It is the kind of experience designed for players who enjoy leaving a game running in the background and gradually accumulating collectibles, achievements, experience, and increasingly rare rewards. The main attraction is its item-drop system. Keeping the game running allows players to receive a peach for their Steam Inventory approximately every 30 minutes. These peaches are divided into multiple rarity categories, transforming what would otherwise be a basic idle application into a collectible hunt. Most drops naturally belong to the lower rarity levels, while the chances of obtaining the highest-tier peaches become extremely small. The Divine rarity sits at the extreme end with a stated 0.0016 percent drop chance. That enormous rarity gap gives collectors a reason to continue accumulating drops because every interval carries the possibility, however remote, of producing something except…1 found this helpful
came 10 times very hot game very sexy peach1 found this helpful
it's a different approach to clicker idle games, I don't think there's another game that made rhythm mingle with clicker, nor idle... this game did both, I don't know what I'm playing, is it rhythm? is it clicker? is it idle? it's all three depending on your mood, if your up to leave you laptop on auto clicker all night long, you can, if you're in the mode for some rhythmic songs with hard to follow circles to click, you also can, or you can just leave it be and do your work and it'll give you achievements and drops just for being open in the background. The only thing that I hate is the very very very hard achievements that requires you to start all over when you fail a streak, there's maybe five of them I think :(
Peach is one of those games that is so simple that I almost have to admire how far it takes the idea. The entire game is built around a peach sitting in the middle of my screen, and the main goal is basically to interact with it, gain experience and collect more peaches. It is free to play and can sit running in the background, with a new peach arriving in my Steam Inventory every 30 minutes. That is pretty much the whole joke and the whole appeal at the same time. There are two main ways I can play it. Passive Mode lets me gain experience over time or by repeatedly slapping the peach, while Rhythm Mode turns the peach into a small timing challenge where I have to click notes in time with the music. I actually prefer the rhythm mode because it gives me something active to do instead of just leaving the game open. Trying to keep a streak going also gives the simple clicking a little more purpose, although it is still a very basic rhythm game underneath everything else. The collection side is probably what makes Peach more interesting than a normal clicker. The game has different peach rarities, Steam achievements, leaderboards and community made items, so there is more going on th…
A rhythm game like osu!, where you have to click on butts… I mean, notes.
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