

Penumbra: Requiem
Frictional Games · Adventure, Indie, Horror, Puzzle, Atmospheric
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Screenshots
About Penumbra: Requiem
Solve environmental puzzles in the dark corridors of an underground facility as you uncover the mysteries of the Penumbra universe. This expansion deepens the original game's atmosphere with new brain-teasing challenges and story elements that expand the chilling narrative.
Puzzle expansion for Penumbra: Black Plague. Requiem is part of Penumbra: Black Plague Gold Edition, included in the Penumbra Collection.
Penumbra: Requiem — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Penumbra: Requiem strips away the horror and monsters from the series to focus purely on puzzle-solving, which divides players significantly. While some appreciate the atmosphere and enjoy the puzzles despite occasional moon logic and tedium, others find the puzzle design doesn't hold up without other complementary elements, resulting in what feels more like a walking simulator than a compelling experience. Players suggest it's worth trying if you're a puzzle enthusiast or can get it cheaply through a bundle, though it's generally considered the weakest entry in the trilogy.
Жуткие ccаные загадки, где сюжета - кот наплакал, ни погонь, ни монстров, только атмосфера и осталась. Недо-Portal с физикой во главе угла, Сами загадки может и заставляют почесать мозгу, но всё очень слабо, скучно и душно.1 found this helpful
If you like the puzzles in the first two penumbra games and wanted more with no horror/action then you will enjoy the final game1 found this helpful
The chapter in the Penumbra trilogy – or perhaps more accurately the add-on for Chapter 2 – is the most divisive part of the series: There are no monsters; only puzzles. Though you can still die to traps and also keep munching down almost as much painkillers as Max Payne in his prime. I didn't mind the more relaxed atmosphere that let's you just focus on solving puzzles, and I still looked over my shoulder once every now and then. Just to be sure. So the spooky atmosphere is still somewhat there. The thing is, that the puzzles don't really hold a candle to other great puzzle games. They weren't bad per se, but when there's no other elements to complement it, it does somewhat turn into a walking simulator that hasn't got [i]that much[/i] going on for it. Even the story takes more of an abstract turn – or maybe even a U-turn? Who can say, as realities and dreams blend together and you are merely left to speculate. All in all, Penumbra: Requiem offers four hours worth of additional puzzles in a more low-stakes environment while also overcomplicating the story more than necessary, instead of just letting it rest at a high point. [h1]7– / 10[/h1]1 found this helpful
Heard that some people don't like this game because of the puzzles, but either way the game is cheap or at least you can get it with a bundle for Amnesia so if you want to try it I don't see why not. I haven't played it, but I watched it a bit on youtube and decided to review it more just for the price/bundle which you can buy it from.
Penumbra: Requiem is a weird "expansion" (more like DLC before those were much of a thing really). The first problem is that it gets rid of all survival horror mechanics. Now, I played it after Overture and Black Plague, both of which frankly massively bungled up being scary at all (the former by making the most efficient way to deal with monsters [spoiler]stunlocking them with a rock until they die[/spoiler] and the latter by making me sprint way faster than any enemy could chase me), so I thought "hey, you know what, at this point maybe just focusing on the puzzles instead might be a better call for Penumbra." It's not, though, since the puzzles like to feature 2 things: moon logic (e.g. exploding ketchup bottles bcs uhhhhhh it's 2008 and haha le funny random?) and tedium (e.g. rolling a psychics object half a corridor to a laser obstacle course and the object despawning if you mess up, forcing you to roll it all the way back from its spawn again). Story-wise there isn't much here either, it's a "it was all a dream" sequence inserted into the ending of Black Plague (Requiem is the dream, thankfully, not all of the events of the previous games). All in all, while I don't really …
This was odd. Felt more like a fan made mod than something made by the devs of the previous two games. The story is very foggy in this one. And the environments seems like it was "throw anything at the wall and see if it sticks" type of design. But I actually enjoyed this quite a lot. Loved most of the puzzles and the strange level design. The weirdest thing is that the teleporter has four key slots, but you only ever needed three at most per level... Anyway, while this is definitely the weakest part of Penumbra series, I was invested in this and felt like I was playing some bizarre experimental game. 7/10
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