

q.u.q.
motijan · 2023 · Visual Novel, Surreal, Casual, Anime, Comedy
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About q.u.q.
q.u.q. is a surreal visual novel about a somewhat crude girl that wanders a desert.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's stylish art direction and atmospheric music, which together create a melancholic, desolate mood that effectively sells the experience. However, common criticisms include the short length that prevents full investment in the world, underwhelming writing that relies too heavily on visuals rather than conveying strong imagery, some translation errors, and unclear narrative choices that don't noticeably impact dialogue or outcomes. The humor is noted as surreal and otaku-focused, which may not appeal to all audiences.
As can be gleamed from the screenshots, the art is stylish, and it's the main thing that completely sells the game. The music was surprisingly well-done too, it really has this melancholy, desolate feeling that perfectly matches a world that has lost all hope. But this is also why I feel the writing's the weakest part of the whole experience. The length is too short for you to fully get invested into the world, descriptions are pretty literal and scaled-back; there's some "surrealness" to it, yet the writing conveys no strong sense of imagery--the atmosphere is purely carried by the art and music. The translation also has one too many errors for a game so short. Maybe I'm being needlessly critical.....I just think the dev has a lot of skills and if they were to improve on their writing, they could make something really incredible.3 found this helpful
Very short surreal comedy, do not expect a serious narrative. I thought it was funny enough, but it's otaku humour, which not everyone is into. The endings can be pretty confusing to get. I think MAHOUTEQ! by the same developer is much funnier.
very shimpy shrimp shimplements!
short n good, while not necessary some sort of indicator ur going for the right "path" (the ending u wish for) would be nice. not as in the game clearly telling u that but moreso the dialogue shifting more based on ur choices rather than moving on as nothing really happened. *until something happens, which is typically right after your last choice font is a bit hard to read but you can open the accesibility menu, swap to opendyslexic and turn the scale a bit down
a nice short story.
i love!!!
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