

Radiant: Guardians of Light
CHORRUS GAMES · 2025 · Beat 'em up, Roguelite, Co-op Campaign, Funny, Adventure
PC
7 user reviews71% · 7
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About Radiant: Guardians of Light
Boss Fights That Hit HardFace four formidable zone bosses to free corrupted elemental spirits—and yes, spoiler alert—an epic final showdown awaits.Each zone also hides minibosses, some cooler (and tougher) than the actual bosses.
Combat That Keeps You MovingBattle hordes of unique enemies across every zone—each with distinct attacks, behaviors, and weaknesses.Chain combos, unleash upgraded skills, and adapt your tactics to counter everything from agile rogues and armored brutes to chaotic wizards.
Crafting That MattersLove crafting? So do we. Gather resources from enemies, hidden chests, and quests to forge powerful gear and potions.Customize your playstyle with crafted weapons, armor, and accessories. Discover builds that turn the tide of battle.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Stunning action RPG that feels like a Beat 'em up game but has skills to level up and gear to craft. It is significantly easier in co-op than in single-player. No missable achievements, can be played on easy and completion takes around 13 hours (or less in co-op). [b]Approximate time to 100%:[/b] Around 13h in single-player but less in co-op as it is easier that way [b]Estimated achievement difficulty:[/b] 8/10 in single-player because of the Coliseum level 50 achievement. Doing that in co-op lowers the difficulty so much, and this can be done on a save file that you played in singleplayer [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] I made this guide: https://www.missitheachievementhuntress.com/radiant-guardians-of-light-100-achievement-guide/ [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No, but I highly recommend first crafting all the different gears before upgrading the later ones. Because one of the ingredients is extremely rare. (I used the second-to-last weapon because of that, as it is almost as good and so much easier to upgrade to max level) [b]Grinding Achievements:[/b] Yes kinda, 10k enemies killed is a l…12 found this helpful
[b]TL;DR:[/b] A solid, visually appealing beat 'em up with satisfying combat and light crafting/progression. Recommended for genre fans on sale despite some visual clutter and minor technical hiccups. Stepping into Radiant: Guardians of Light, the first thing that grabs you is its [b]pleasing, slightly cartoonish visual style[/b]. It’s easy on the eyes and sets a [i]lighthearted, almost casually epic atmosphere[/i] – don’t expect grimdark here. The core loop is classic beat 'em up goodness: [b]clearing vibrant areas packed with enemies[/b], feeling the impact of your blows. The satisfaction comes from mastering the combat, which offers a [b]well-balanced difficulty curve[/b]. It requires practice and skill development, but ramps up fairly, keeping you engaged without constant frustration. Between brawls, you return to a village hub. Here, the [b]light RPG/crafting elements kick in[/b]. Spending coins and gathered ingredients to forge new weapons, armor, and potions adds a nice layer of progression and customization, giving you tangible goals beyond just punching. While the [b]heroic, film-score inspired music[/b] fits the tone well and the graphics are generally pleasant, there …7 found this helpful
This is a great beat 'em up with very beautiful art and smooth fighting. I really enjoyed the variety of enemies and the world. The RPG elements are nice and it fits with the game. Both characters are unique in their own way and provide a different style of gameplay.5 found this helpful
Radiant starts off with a typical story, your sister is kidnapped and it’s your job to save her. First impressions weren’t very positive as the animations were off and the camera was too zoomed in on my 1440p monitor (this can luckily be changed). The game does get better with time, it can even get very addictive thanks to the progression systems and the satisfying controls. The story and writing were entertaining enough to keep me engaged. The graphics can be charming and I appreciate there being distinctive biomes with their own themes. There are some songs that were pretty catchy. Most of the achievements were fun to get too. There are some weird bugs though. Most are minor but they do add to the negative impression of the game not being very polished. The one that annoyed me the most is my game crashing/freezing during a dialogue with the last boss. It kept happening, the only solution I found was quickly skipping that dialogue and hoping I would get lucky the next time. Next we need to talk about the repetitiveness of the environments and gameplay. Even though the biomes have different themes, they each have multiple levels and those levels don’t change much throughout a biom…
Ok beat em up, has some cool Ideas like crafting, potions, ect. Decent story. Back rounds are super repetitive and bland, feels like your just fighting waves on same map. Would I suggest? Maybe on a deep cut but at full price no.
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