

Realms of Madness
Robin van der Horst · November 3, 2025 · RTS, City Builder, Side Scroller, Strategy, 2D
Buy Realms of Madness from Steam at $15.99 — the cheapest of 1 store we compare.
Where to buy Realms of Madness — official stores
Realms of Madness price by region
Realms of Madness costs £11.47 in the United Kingdom, €12.86 in Europe (EUR), $15.99 in the United States, $15.99 in Georgia (USD), CA$20.79 in Canada, NZ$23.49 in New Zealand, A$23.50 in Australia, R$49.99 in Brazil and zł58.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £11.47 −15% | £13.50 | £11.47 | 2 | |
| €12.86 −20% | €15.99 | €12.86 | 2 | |
| $15.99 | $15.99 | — | 1 | |
| $15.99 | $15.99 | — | 1 | |
| CA$20.79 | CA$20.79 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| A$23.50 | A$23.50 | — | 1 | |
| R$49.99 | R$49.99 | — | 1 | |
| zł58.99 | zł58.99 | zł71.24 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Realms of Madness
My lord, your castle awaits you. Embark on the grand endeavor of building a medieval fortress in this fantasy real-time strategy game. Manage your economy, acquire upgrades and strengthen your deadly weapons arsenal, all in preparation to lay siege on the opposing castle. Realms of Madness is a castlebuilder RTS experienced from a unique sideways perspective. The game consists of three distinct layers. Delve into the depths of the ocean, constructing underwater habitats to summon mysterious nautical creatures capable of sinking ships from below.On solid ground, witness your soldiers, trolls, and formidable siege weapons unite to demolish enemy fortifications. In the sky, your fearsome birds and mythical beasts descend with destructive force. Juggle strategies across these layers concurrently to create a flawless army. As time progresses, accumulate ability points to unlock chaotic powerups on the ability-tree. Deploy these powers carefully in times of need, as they possess the potential to decisively shift the tides of war in your favour.
- Dominate the skies with the aid of birds and winged beasts. Engage in ground battles deploying soldiers, wizards, trolls, and siege equipment. Command the seas utilizing ships and subaquatic creatures.
- Raise powerful walls enhanced with modular upgrades like fire braziers, traps, and towers.
- Attain chaotic abilities by investing ability points earned during combat.
- Deploy squad-based soldier formations that can accumulate experience. Preserve their lives, and they will progressively increase in skill.
- Conjure extremely powerful dragons in the late game.
- Interact through dialogue with characters voiced by real voice actors.Realms of Madness has been fully handcrafted over the course of three years by a small group of people. It contains many fully voice acted characters and an original soundtrack by Geraint Downing. Thank you for your support! Criticism, questions and compliments are most welcome in the discussions channel here on Steam. I read and respond to all of them.
Realms of Madness — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Realms of Madness is a fantasy real-time strategy game developed and published by Robin van der Horst that seeks to combine classic fortress management with imaginative large-scale warfare. Rather than relying on a traditional top-down perspective, the game adopts a side-view presentation that immediately distinguishes it from many other strategy titles. This creative choice gives every battle a layered appearance where castles rise toward the sky while conflicts unfold across land, sea, and even beneath the water. The result is an experience that feels both familiar and refreshingly different, offering players a chance to build thriving kingdoms while commanding armies against increasingly dangerous enemies in a world filled with magic and mythical creatures. The game's strongest feature is the depth of its kingdom-building mechanics. Success depends on establishing a stable economy, gathering resources efficiently, and expanding a castle with carefully placed defenses before committing to offensive campaigns. Every decision influences long-term survival, whether reinforcing walls, erecting defensive towers, improving military production, or investing in infrastructure that keeps…3 found this helpful
Somehow this reminds me of original Stronghold more then the modern stronghold games lol1 found this helpful
It’s, just considering the idea, a good game. Some of the old issues got patched, following the ones I encountered again. Troop pathfinding is atrocious. When units try to form a line, they move erratically, which results in archers dying almost every time. Strategy is largely repetitive, with only a brief change of pace in the ice region, where rushing the enemy becomes viable. Otherwise, most levels feel like a matter of having sufficient APS or prior knowledge, often boiling down to a rock-paper-scissors dynamic. Some audio tracks appear to be incorrectly mixed, villagers may scream even when the master volume and all other audio settings are set to zero. Dialogue and narration are dull, though this is more of a minor issue than a dealbreaker.1 found this helpful
Fun little game, lots to unlock and explore! Worth the $$$, really wish AAA games were this polished and FUN!
pretty good game, it's like a combat puzzle where you also have to race the clock. It's fun to figure out optimal setups in each level to get through the waves. There are however more options available for units and skills than what you really use. Boats, dragons, trolls, and mages literally are not needed in the campaign and they cost so much you pretty much have to stretch a level out that you can already beat just to see those units in the field. You have a skill tree that resets every level and you earn points each round when you defeat units that you can use to unlock those skills, but again you can beat every level before you have enough points to use the top of the tree. Regardless of those two things it is still a challenge to decide how to use the units and skills you WILL get to in a way to win each stage. I played through the entire campaign will minimal non player skill issues. There is a second mode called siege where instead of building up a town each map has a set number of rounds and you only get so many units/structures/upgrades to make it thru to the end with no healing. If siege mode worked correctly it would actually be a better "main" part of the game than t…
Game was great until Coctyus 1. They somehow expect you to start from nothing and hold off a medium boat of archers, 3 groups of archers, knights, and heavy knights all at once lol. There might be a way, but that then means the tech tree is a puzzle and you can't pick and use what you want, and it's a puzzle I can't figure out after 4 tries of getting stomped into the ground when I didn't lose once before.
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