

Record of Lodoss War-Deedlit in Wonder Labyrinth-
Team Ladybug · March 27, 2021 · Metroidvania, Female Protagonist, Based On A Novel, 2D, Exploration
Buy Record of Lodoss War-Deedlit in Wonder Labyrinth- from Steam at $8.99 — the cheapest of 2 stores we compare. The cheapest Record of Lodoss War-Deedlit in Wonder Labyrinth- key from a keyshop is $11.96 at CJS CD Keys.
Where to buy Record of Lodoss War-Deedlit in Wonder Labyrinth- — official stores
Cheapest Record of Lodoss War-Deedlit in Wonder Labyrinth- keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Record of Lodoss War-Deedlit in Wonder Labyrinth- price by region
Record of Lodoss War-Deedlit in Wonder Labyrinth- costs $4.72 in Georgia (USD), £6.97 in the United Kingdom, €7.55 in Europe (EUR), $8.99 in the United States, CA$10.25 in Canada, NZ$11.15 in New Zealand, A$13.02 in Australia, R$17.09 in Brazil and zł32.39 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.72 −55% | $4.72 | $11.96 | 2 | |
| £6.97 −55% | £6.97 | £8.90 | 2 | |
| €7.55 −55% | €7.55 | — | 1 | |
| $8.99 −55% | $8.99 | $11.96 | 2 | |
| CA$10.25 −55% | CA$10.25 | — | 1 | |
| NZ$11.15 −55% | NZ$11.15 | — | 1 | |
| A$13.02 −55% | A$13.02 | — | 1 | |
| R$17.09 −55% | R$17.09 | — | 1 | |
| zł32.39 | zł32.39 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Record of Lodoss War-Deedlit in Wonder Labyrinth-
Explore a mysterious labyrinth as Deedlit, switching between sword combat, bow attacks, and elemental spirits to uncover the secrets of your origin in this Metroidvania-style adventure. Fans of Record of Lodoss War and newcomers alike will discover a deep combat system where leveling your spirits and swapping equipment opens new paths through challenging dungeons.
Both fans of Record of Lodoss War and all-new players alike can fully enjoy this latest installment in the series.
■Story
Deedlit awakens suddenly in a mysterious, unknown place.
Where am I? Why am I here?
With nobody around to respond, her questions are met with only silence.
Seeking answers, Deed eventually sets off on foot, alone...
■Game Features
Sword and Arrow Attacks
Use your sword for powerful melee attacks against enemies within range, or employ projectile attacks using your bow and arrows against those farther away.


Swappable Equipment
Freely equip and utilize swords and arrows obtained along the way.
The powerful weapons and tools you acquire can be used to your advantage throughout your journey.
You can also sell off weapons you no longer need.

Swappable Elemental Spirits
Alternate among a selection of useful elemental spirits to change Deedlit’s various attributes.
While using Sylph, the wind spirit, wind-based attacks do less damage.
When the flame spirit Salamander is in use, fire-based attacks do less damage.

Raise Elemental Spirit Levels
You can raise the levels of your elemental spirits by absorbing the “Soul Screams” generated when attacking and defeating enemies.
Each spirit’s level is displayed as Deed’s own power level.
When a spirit’s level has maxed out at 3, HP will be automatically recovered.

Record of Lodoss War-Deedlit in Wonder Labyrinth- — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Record of Lodoss War-Deedlit in Wonder Labyrinth- is a well-crafted metroidvania in the style of Symphony of the Night with an engaging element-swap mechanic that keeps the first half engaging and accessible to newcomers to the Lodoss War franchise. However, players note that the second half loses its way with poor boss design that relies more on healing spam than skill-based combat, and the game's convoluted story may frustrate those seeking narrative clarity despite its reasonable 5-8 hour playtime.
After [b]Touhou Luna Nights[/b], I couldn't resist and decided to dive immediately into its spiritual successor, which is also an unexpected license to see, based on a series that, while it basically codified the Japanese variation of D&D-inspired high fantasy, has been out of the spotlight for many years. The game was developed as a companion piece to a novel that launched a new saga in the [b]Lodoss War[/b] setting (the original creator is credited as having given input to the game), although the plot is quite confusing even for people in the know, and is intended to be so until the end. For the same reason, however, you can still appreciate [b]Deedlit in Wonder Labyrinth[/b] even if you are completely new to Lodoss, controlling the High Elf who is basically the face of the franchise. The UI is almost identical to [b]Luna Nights[/b] and allowed me to familiarize myself with it immediately. Once into the game proper, however, I could see that it veers closer to the model of [b]Castlevania: Symphony of the Night[/b], with Deedlit's walking cycle looking outright plagiarized from Alucard's. Consumable items are still selectable along with spells, but pausing allows you to swap weap…3 found this helpful
short but good
Goated.
Gameplay heavily inspired by Symphony of the Night, Deedlit in Wonder Labyrinth is another wonderful metroidvania by the Luna Nights Devs :)
Effectively a sequel to Megami Tensei Synchro, if it featured Lodoss characters instead of MegaTen characters. The game runs on an element swap system ala the shmup Ikaruga, in order to damage some enemies, negate some enemy attacks and even heal you. This functions well in the first half of the game, but in the second, enemy placement and behaviour becomes so nonsensical that the effect of your element stops mattering, and boss movements are so erratic and untelegraphed that you win not by anticipating their movements, but by dealing as much damage as you can in order to keep your elements stocked to heal yourself through the deluge of gibberish the game throws at you. In lieu of designing boss attacks that are clever to avoid, the game instead half-assedly relies on the player exploiting this healing, which renders you unkillable if your offense is aggressive enough. It sets a comfortable start and slowly descends into a very unsatisfying and lazy feeling finish. Got on sale for 15 bucks. Wasn't enjoying it and was looking forward to the end, but it was cheap as hell and had some pretty fantastic music featuring alot of old school 90s bass.
This type of Metroidvania is very enjoyable. You can finish the game in 5-8 hours, long enough to not overstay itself, short enough that you can finish in one long sitting.
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