

Tower Hunter: Erza's Trial
IceSitruuna · 2019 · Female Protagonist, Metroidvania, Action Roguelike, Action, Roguelite
PC
Mostly Positive71% · 1,824 📉 Recent reviews down 61%
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Screenshots
About Tower Hunter: Erza's Trial
Introduction:
With features of roguelite,players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target.

Features:
- 2.5d toon render side-scroller game that exhibits fluent motion display.
- smooth control: a dodge may cancel punish, and strength and direction can be fine-tuned for jumps.
- Soul-like actions: supplies are limited; footsie and dodge are key factors and every move and weapon has its own magic.
- Each weapon has its ownfeatures a combo with which: you can combine light and heavy blows and switch from attack andto dodge.
- The classic order system from Castlevania is incorporated: special weapon skills and magic are triggered by simple commands.
- Take advantage of the special rune core system: in every adventure, the player can choose to foster a certain passive skill.
- licence system: acquire licences based on your clearance speed and the achievement of different conditions. These licences can be used for other purposes beyond display.
- Explore hidden elements: hidden passages that can be destroyed and sealed doors that must be opened using a corresponding colour key and that are full of dangers.

Gameplay:
In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed.
A mischievous god is lord of the tower. Cards appear after bosses are defeated.
The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.
In her childhood, Erza became bonded with a demon, who grants her another chance at life each time she dies. Due to this special ability, Erza can explore frontiers that no one has ever seen.
One common feature of roguelike games is that there is no checkpoint where progress can be saved, and players must lose everything if their character dies. This basic design is followed here, but players can still accumulate a certain proportion of resources during the course of each adventure, and these can be used to acquire more skills and send characters to new stages, where they develop and become stronger. The more familiar the player becomes with gameplay, the more practised the response and battle skills are and the stronger and better equipped the heroine is, the further the player can go in the tower.
This game is the prologue to Tower Hunter, which tells the story of how Erza the Sword Maiden became Empire’s youngest Major. What is in store for her? Stay tuned!
DLC & expansions
🎁 Complete the collection
Base game + 1 of 2 DLC at today's best prices (some DLC unpriced).
$19.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It’s a good game, considering it was made by just two people. So I'm not going to complain or say anything disappointing & I’m really looking forward to playing their next game, Frontier Hunter: Erza’s Wheel of Fortune.5 found this helpful
It gets way difficult after some time, difficult as it almost feels its unfair. But I genuinely enjoyed what I played.1 found this helpful
Seems fun enough. Setting is neat though doesn't seem super important. Combat system feels a bit more like a fighting game than I was expecting overall it's fun but not super amazing. You have decent amount of options for what stats and abilities to upgrade and get to decide for yourself what upgrades are good. While you can configure some of the keyboard controls there are several fixed keybinds that you'll need to use, mainly enter key but also map zooming and moving. Speaking of map, the way it gets mapped could be better often ceiling of a hallway or room remains unmapped unless you bother to jump right into the ceiling. Also sometimes the levels get constructed in a way that makes you think there must be some secret way to get further or find something at a dead end but sometimes there just isn't anything. Wasn't sure what would happen when exiting the game mid run and was happy to realize that it does save and resumes you where you were at, I suppose there's a good reason why most games say something along the lines of save and quit.1 found this helpful
This game is NOT a metroidvania, regardless of what the tags say. Ezra's Trial is a 2.5D action linear roguelite, were every level is a maze with a defined path to the end. You are encouraged to explore to find chest that contain items you can swap with your loadout (one primary weapon, two secondary skills, and a buff grid), and encouraged to kill enemies for crystal drops (spendable XP) and keys for doors (leading to bonus loot). There is no backtracking to previous areas, and no skill-locked paths. You cannot spend your crystals until you hit the rest point mid-mission or post-boss, or if you die and return to town. Every runs starts from the beginning, and you have to beat the same bosses, with static level layouts. Dying (when not on easy mode) removes you weapons and loses some unspent crystals, with the gameplay loop requiring said deaths, as enemies scale faster than you. The combat is extremely clunky, with combo inputs blocking interruptions, leaving you defenceless, and you cannot modify the direction of attacks; light attacks are horizontal, heavy attacks are vertical, and you cannot heavy attack in the air without triggering a special attack (heavy+direction), making…
You can get this for next to nothing. Its not a great gaym, but it is fun. Its a roguelite level based waifu fighter. Its enemy veriety is lacking, items are terribly limited and overall presentation is just meh. There really isnt much of a story either. Yet, at the price point on sale, its at least 10 hours of decent fun for a low price. I put on a movie and just run around. But it really does not come close to a Dead Cells or a Astral Ascent...
Good.
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