

Road Fist
Mobsoftware · 2017 · Indie, Violent, Casual, Action, Beat 'em up
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About Road Fist
Fear and chaos spread to the outskirts of the city. Volcan, the drug smuggler, is dominating peripheral neighborhoods with the goal of building his bloody empire at Road Fist. He will count on the help of his faithful subordinates. Among them are, assassins, mercenaries and also gangs of criminals. But not everything seems lost. Two skilled street fighters (Aris & Kyra) decided to join forces and stop Volcan's dirty plans once and for all. It's up to you to guide them through the dangerous streets of Road Fist, preventing more innocent lives from being lost. A long night is coming. Rain, mist, dust and blood will make it difficult. But do not forget, your fists will be your best allies.
▪ Made in Unity Engine.▪ Xbox and PS4 Gamepad support (recommended).
▪ 6 unique and challenging bosses.
▪ Individual game progression and unlockable bonus outfit for each character.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Road Fist attempts to blend classic beat-em-up gameplay with Dark Souls-style difficulty, but players universally find the punishing difficulty curve excessive and frustrating, with an unforgiving one-life-per-level system and limited combat options making progression nearly impossible even for genre veterans. While the game features appealing visuals reminiscent of Streets of Rage and includes story elements, technical issues with controls and menus compound the core gameplay problems, leading most players to conclude the game is not worth purchasing.
The game looks very nice and I really want to like it but it is just impossibly hard. Maybe I am just terrible but I have been playing these types of games for over 20 years without this much trouble. barley can defeat the first 10 enemies. Finishing the first level will never happen as i always get destroyed.6 found this helpful
This game is NOT worth the money. I've been a huge fan of beat-em-ups for years. If you too are a genre fan and are fairly tolerant of games' shortcomings, I strongly urge you to avoid this title regardless! Road Fist is an unlikely attempt to combine the traditional arcade beat-em-up with contemporary 3rd-person melee-combat action games, namely Dark Souls. The concessions to the latter really increase the difficulty. You have to beat each level one one life, with no health items (at least that I saw), and restart the level when you die. A stamina bar a la Dark Souls decreases each time you attack and slowly regenerates. leaving you unable to attack if it runs out. The only controls are punch, kick, block, and dodge/roll. That's right, no running attacks, no jump button. The control scheme really ruins the game. The graphics are fully 3D, and the perspective is level compared to the more elevated perspective of the traditional beat-em-ups. Unlike such fully 3D beat-em-ups as Fighting Force, The Bouncer, or The Rage, the camera is basically fixed and only moves left or right. The controls are absolute rather than relative (i.e. if you push down, your character turns and then runs…4 found this helpful
The story of *Road Fist* is straightforward: Volcan, a drug smuggler, and his six lieutenants run a corrupted city. You play as either Aris, who wants to become the best fighter, or Kyra, who seeks revenge. Together, they aim to take Volcan down. [h2] GOOD [/h2] [list] [*][b] Classic Beat ’em Up Setup [/b] It sticks to the formula of the genre: go right, fight enemies, repeat. If you like old-school brawlers, this at least scratches that itch. [*][b] Storyline Inclusion [/b] The dev actually listened to feedback and implemented story lore from the old Greenlight pitch into the game. That effort deserves some respect, even if the final product isn’t great. [*][b] Unlocks and Replayability [/b] You can unlock two alternate costumes, and every level is available from the start. For completionists or casual players, that makes jumping back in a bit easier. [/list] [h2] BAD [/h2] [list] [*][b] Terrible Controls [/b] The default button layout is flat-out awful. Punch is A, kick is X, roll is B, and block is LB. Combos are shallow, limited to just three punches and three kicks—no flash, no variety, no depth. Worst of all, the game has no special moves whatsoe…4 found this helpful
controller & game basically does not work hopefully refund does4 found this helpful
This game has great graphics and reminds me of Streets of Rage. However, the actual gameplay is more like the 80s Nintendo game Kung Fu with simple punch and kick even down to the Menace Laugh when you lose. Unlike Streets of Rage and other popular Beat 'em ups this only has one life meter with no power ups like a game with a survival mode. There is not much in the way of blocking or countering the enemy attacks. So I wasn't able to make it further than 3 or 4 goons before I lost my life and got the Boss Laugh. Then it is start all over. Pretty frustrating. Then when I pressed Esc and got the Exit Menu, I wasn't able to choose a selection so I had to ctrl alt del to force close the program. I do not recommend the hassle of this game and the feeling of lost promise.3 found this helpful
Road Fist is a gritty, uncompromising action brawler that wears its influences proudly while attempting to push the classic beat-’em-up formula in a more deliberate, punishing direction. Developed and published by Mobsoftware, the game draws heavily from old-school street fighting games and martial-arts cinema, but filters those inspirations through a darker, slower-paced combat system that emphasizes timing, positioning, and restraint over frantic button-mashing. The result is a title that feels rough around the edges yet earnest in its ambition, clearly aiming to deliver a more grounded and tense interpretation of hand-to-hand combat. The game’s premise sets the tone immediately, placing players in a decaying urban environment overrun by criminal elements. You take control of one of two fighters, each driven by personal motivations that push them into direct conflict with a powerful crime boss and his network of enforcers. The narrative is intentionally minimal, serving mainly as a backdrop to justify the constant forward momentum through hostile streets, warehouses, and industrial zones. While the story lacks nuance or emotional depth, it succeeds in framing the experience as a…
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