

Rogue Girl
Kishi Games · April 25, 2024 · Action Roguelike, Hack and Slash, Souls-like, Roguelite, Roguelike
Buy the Rogue Girl key for Steam from Eneba at $4.29 — the cheapest of 2 stores we compare.
Where to buy Rogue Girl — official stores
Cheapest Rogue Girl keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Rogue Girl price by region
Rogue Girl costs $3.29 in Georgia (USD), €3.89 in Europe (EUR), $4.29 in the United States, £4.29 in the United Kingdom, CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | $4.29 | 2 | |
| €3.89 −22% | €4.99 | €3.89 | 2 | |
| $4.29 −14% | $4.99 | $4.29 | 2 | |
| £4.29 | £4.29 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Rogue Girl
Rogue Girl is a roguelike game that will immerse you in an exciting adventure, where you will play as a beautiful devil girl called upon to fight an army of sinister zombies. Your path of progress depends on your decisions. Various types of enemies, random rooms, and skills.
Rogue Girl — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Well, not the worst game ever, let's start with some positive notes. It has decent graphics, nice menu and options and it's visible some effort/heart was put into it. And I guess it's quick to 100%. However, the gameplay... Horrible, awful. I could definitely design it better, probably also implement some things more cleanly, even though I'm not even a game dev. Examples of tons of flaws: - the combat feels like a game from 1990s, it's slow and painful, with no satisfaction, the attacks following mouse in a weird way don't help either - experience in barrels, who designed that?! It basically forces you to break all barrels in all rooms to be optimal, which is as interesting as watching paint dry... - hitboxes feel often completely off, one enemy right next to another not getting hit - some enemies like red/enraged dogs feel almost impossible to beat/dodge, they are way too fast for the extremely slow succub - it lacks any depth whatsoever, nothing to do when you try all the upgrades - why is the tutorial there each time when you start a new run? etc. Tons of things need improving, but it's not an unsalvageable start - just focus on fixing the most fun and important part about game…2 found this helpful
[h1] This is a review from someone who is [b] NOT [/b] bad at the game (unlike many other reviews) [/h1] this game is quite fun. I just wish there were more enemy variants, and perhaps allowing the player to pick up duplicates of passives to make the game feel more "rogue like" with endless buffing. [h2] just for anyone reading these reviews. [/h2] the power ups DO impact a lot. if u dont think so youre bad theres plenty of healing, just dont get hit so often. every single enemy can be avoided. u can do a run without taking any damage if u figure out their attack patterns, u can litterally just walk past them to attack without taking damage. GG nerds.
Rogue Girl, developed by Kishi Games and published by Genet Games, is a compact isometric roguelike action RPG that centers on fast-paced dungeon combat and randomized skill-driven progression. Set in a bleak, monster-infested fantasy world, the game places you in control of a lone, devil-themed heroine fighting through procedurally generated chambers filled with undead creatures and increasingly dangerous foes. Its structure is built around classic roguelike principles: permadeath, randomized rooms, escalating difficulty, and build experimentation within each individual run. Gameplay unfolds room by room as you clear waves of enemies in confined arenas. Combat is immediate and direct, relying on movement, timing, and skill selection rather than complex combos or elaborate mechanics. Enemies approach in groups, forcing you to balance aggression with positioning. The isometric camera keeps the battlefield readable, though the intensity can rise quickly as enemy numbers increase. Each cleared room rewards you with skill choices that alter your current run. These abilities may enhance attack power, improve survivability, add status effects, or modify movement behavior. The build you …
Not sure if this game is gonna be updated again or not but, I got this game for its simple gameplay but procedural generation aspect. The problems I've run into mostly comes down to a very steep level progress with not enough grinding to be done inorder to handle the later rooms. You're stuck choosing between "upgrades" that hold sever downsides for what feels like little gain(+15% attack speed, but -15% attack damage as 1 example) and with very low "loot drop" chance(HP/XP) you start to get overwhelmed taking damage that overshoots your ability to regenerate nearly enough to even suffer through somehow. Especially once you run into Dogs and the 6 Armed Creatures at the same time, and without the regeneration perk(which only works on kills and gives a small bump to HP) it might be nearly impossible to progress much past the 10th room without dying a handful of times beforehand, and even once you do start to get better, it just gets to the point that enemies scale much higher than you do. Possible changes if the Dev(s) see this and do an update -Increased HP/XP drop from barrels(maybe a chance for a random perk?) -Lessen XP needed for a level/Make the perks gained stronger or mor…
its a solid game for its price its just past level 20 your getting no buffs i wish it would refill your health each level up also its endless but after awhile it looks the same just more enemies but for the price i paid for it its a good time waster for a good 7 hours, i feel bad for the main character though she stuck in a daedra dream of constent fighting and dying forever.
The fact that this was made by one dev is outstanding, couldn't be happier with the purchase.
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