

Sanae Toumaden X2
Touhou neko mini · 2022 · Anime, Action, 2D Platformer, Metroidvania, Hack and Slash
PC
Mixed69% · 16
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Screenshots
About Sanae Toumaden X2
☆This is Touhou project fan game.
Sanae! The Super Gensokyo Miko!
A Mega X Touhou Fangame With No X again.
A moon rocket flew from the Scarlet Devil Mansion
At a speed of 90,000 km/s.
Two people got off at Hakugyokurou.
There was hardly time for half-humans to ride.
That Yakumo lot are so competitive—
They fired off an interceptor missile!
Sanae! The Super Gensokyo Miko!
Intro
A Mega X Touhou Fangame With No X again.
Story
A moon rocket flew from the Scarlet Devil Mansion
At a speed of 90,000 km/s.
Two people got off at Hakugyokurou.
There was hardly time for half-humans to ride.
That Yakumo lot are so competitive—
They fired off an interceptor missile!
System
- Jump and Slash Platform Action Game.
- Beat all Bosses and Get New Ability.
- Enemies are weak to one Ability.
- After the Cannon shooted, then you get few more stage.
- All stage is Rogue-unlike stage. Stage design by human.
- Rogue-unlike upgrade system. Anything you get in stage will not lost.
- Soul-unlike attack system. It don't have stamina limit. You can attack unlimited times if you like.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Anyways, beat this game a while back, and... valiant effort for sure, but it sure leaves a ton to be desired. It's essentially Mega Man X5 (for those who love that game's structure), with level ideas mostly based off of Mega Man X6, and just like X6... the level design here isn't good at all. Levels can either be frustrating or straight-up boring. The controls are still not that great either. Sanae feels overweight with how stiff the controls feel. I'd go on about the music, but there was probably a budget when that was considered, so I'm letting that off the hook. The last game had similar issues, but it felt like a small project at the time attempting to bring the coolest shrine maiden into one of the coolest platformer series ever. I dunno if I can give this game an excuse, especially since it does very little to address the issues of the last game (arguably doubling down on them in some cases). I am a massive Mega Man X & Sanae Kochiya fan, so I was already gonna like Sanae Toumaden X2 before even purchasing it. But for anyone else who isn't a shill like me (which is probably most of you reading this), get this on sale if you're at all interested. Hopefully, if a 3rd game i…2 found this helpful
this is a game1 found this helpful
Now that i have a good computer and can finally play the game, if you are down for some jank, these games are peak, having said that theres a non zero chat its full of stolen music, though it is possible they asked for permission, but it does have a lot of plagiarism in the form of copy pasted level sections from castlevania sotn and some megaman games, and straight up ripped and edited sprites1 found this helpful
TL;DR - Having played this and the first game, this is 1 step forward but 5 steps back... Oh boy, where do I begin? Every issue I had with the previous game is back in some form or another and more. Sanae got some upgrades to her kit and gameplay, but it's largely hit or miss. - Sanae got her version of Zero's buster from X5/X6, but it's fairly useless. too slow to fire, no damage dealt with it, no bosses are weak to it. Just never use this ever. - There are armor capsules like the X series games where you can give X armor, instead they make Sanae stronger. Because 2 of these upgrades are exclusive to the buster, they're just as useless. One of them is the ability to use the buster in the air, but it's so broken you can spam the button and stay hovering forever, the other is making the buster shot travel full screen. Why? - Techniques are largely the same as they were in the previous game - Sanae's dash feels waaay slower than the first game despite many stages being designed around it. The previous game already had a lot of questionable "references" and homages to past games, let's crank that up to 11. - a boss is straight up just Awakened Zero from X5 complete with the Dr.…
The first 10 minutes were already peak. If you like Megaman X, you will enjoy this game
Right off the bat, Hijiri's stage is modeled after Squid Adler's (Volt Kraken) stage from X5. If you know anything about this, you know that it is pain and suffering. However, much like X5, you don't actually need to do the stage, as you can just get to the final stages via a story event. So this game, it's largely based off of X5 and X6, with all the pitfalls that come with those games. It even has a countdown to the crashing of an object from space, but instead of a space colony, it's the Scarlet Devil Mansion rocket. You have the Kappa Cannon to shoot it down, and doing stages raises its chance to successfully hit it. Success and failure, the rocket will hit a different location in Gensokyo. But unlike X5, there's no second playable character, so there's no Awakened Sanae should you fail. But regardless, it automatically opens the final stages, so if you don't care about success, you can just go to the end game. I haven't really tested how the cannon works, when compared to the one in X5, I just know that I managed to get it to hit with a 55%ish chance. I'm not sure if there's RNG to this, if saving and loading changes this or not. Momiji is a guest character in this game, …
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