

Shield Knight
UnderLight · May 14, 2024 · Boss Rush, Difficult, Pixel Graphics, Platformer, Dark Fantasy
Buy Shield Knight from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Shield Knight — official stores
Shield Knight price by region
Shield Knight costs $4.69 in Georgia (USD), £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £5.89 | £5.89 | — | 1 | |
| €6.89 | €6.89 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 | |
| zł31.99 | zł31.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Shield Knight
Shield Knight puts you in the role of a lone warrior defending a ruined kingdom armed with nothing but an ever-expanding arsenal of shields and magical amulets. What makes it unique is the shield-focused combat system that turns defense into offense, letting you deflect powerful attacks while upgrading your protective gear to take on increasingly legendary foes.
Gain glory by defeating several leaders of a kingdom in ruins using only your shield as a weapon. Talk to the few remaining inhabitants and discover what secrets this kingdom holds.
Shield Knight — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Shield Knight is a charming indie game with appealing art and boss designs that players generally enjoy, but it suffers from significant balance and mechanical issues that frustrate gameplay. Common complaints include overly long boss attack delays, clunky jump timing, poorly balanced projectile mechanics, control remapping limitations, and occasional freezing bugs, alongside some players finding the difficulty curve too steep. Players seem cautiously interested in the game's potential but suggest waiting for patches addressing the core gameplay mechanics before purchasing.
I think this game has a lot of potential. The biggest positive is I like the art and the boss designs for the most part. Below are some glaring game play things that need addressing. Do away with the blue projectiles they are completely useless and just clutter the screen. Make Red Projectiles blockable. The section where you have to avoid the red projectiles to get to the horn of the fire god is completely nullified by zap. Make it so the Boss AI doesn't take 45 seconds to shoot a yellow projectile which is the only way to damage bosses. Allow the player to attack with their shield so their is more depth to the combat. The Jump takes too long to come out. The dash should just come with invincibility from the start. The dash also shouldn't have a stamina bar. Make the boss attack animations more telegraphed so I know if for example he's charging at me or jumping over me. NPC's dialogue should change after I get the item they tell me to go find. I think if all these changes are made it could be a really fun and fair boss rush.4 found this helpful
Minos preps a charge attack while I'm midair. Land behind it. It turns around as soon as I hit the ground, charges and kills me. 10/10 My only real complaint is that I can't re-map the controls, otherwise its great2 found this helpful
Hey, I got this game about a day ago. I'm awful at video games, so I keep dying, but it's a really fun game. I reset the game to try a different shield (I actually did it twice), and the game froze, making me have to close the game and reopen it. Not huge, but probably should be resolved. The difficulty scaling could definitely be a more subtle. I know that blocking is a big part of the game, so I won't suggest a bounce mechanic like in Mario. I do, however, think that you should be able to land on the bosses with your shield. Timing it with a down stick motion would complement the timing required to use yellow projectiles. It would match the mobility style a lot better. Perhaps it could ease players into the rapid difficulty ascension by granting the ability after the first checkpoint. The last thing is really small. When you click A to start the game after the initial screen, I love the art, though. Get this game!1 found this helpful
awful1 found this helpful
Good Shield game. The best offense is the defense!
Nice little Indie game. It's fun.
Community reviews
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