

Shotgun Pogostick
Octuphi · May 22, 2026 · FPS, Action, Singleplayer, 3D Platformer, Roguelike
Shotgun Pogostick is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Shotgun Pogostick price
Shotgun Pogostick is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Shotgun Pogostick
Shotgun PogoStick is a first person movement shooter focused on gaining powerups and items to change how the shotgun feels and works, all within a roguelike gameplay loop, that rewards exploration, smart thinking, and good movement.
Shotgun Pogostick — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Shotgun Pogostick has a creative and engaging core concept that blends movement-based shooter mechanics with platforming and roguelike elements, with players praising the unique shotgun-focused gameplay and movement system. However, the game suffers from significant polish issues including broken audio, non-adjustable mouse sensitivity, missing UI elements, lack of clear objectives, an absence of proper escape menus, and various environmental interaction problems that make it feel incomplete.
I LOVE Shotgun Pogostick... But I can't play it... or else I'll fail my classes... but it's SOOOOO GOOD10 found this helpful
Graffiti said ♥♥♥♥ ICE1 found this helpful
Shotgun Pogostick is a really weird game, but I mean that in a good way. The basic idea is that I am using a shotgun as both my weapon and my main way of moving around, bouncing and launching myself through a strange first person world. It mixes movement shooter mechanics with 3D platforming and a roguelike structure, so I am not just running around shooting things. I have to think about where I am going, how I am moving and how the different items I find change what the shotgun can do. It is a simple concept to understand, but it gives the game a very different feel from a normal FPS. The movement is easily the strongest part for me. The shotgun is basically the centre of everything, and learning how to use it properly takes some practice. I can use the weapon to gain movement and reach places that I could not get to normally, which makes exploring the levels feel more active. I like games where movement itself becomes part of the challenge, and this one commits to that idea pretty heavily. Once I start getting comfortable with the physics, moving through the world can feel really satisfying because I am not just walking from one room to another. The roguelike system also gives …
Great game, for sure a fun premise. hope to see more of this!
Sound doesn't work. Mouse sensitivity is set WAY too low and is not ajustable. No visible objective. There is a sign saying "need help? [tutorial]" on the wall, with no indication of how to access it. Nothing seems to be destructible? No apparent way to open doors (should we be able to?) Can see through walls if you stand next to them. So, you have a small-ish sandbox to run around with that doesn't appear to have any interactive elements.
The game is an extremely fun concept, but lack polish. There does need to be an escape menu added, as once you're in the game you have no access to settings or to exit the game without alt+f4. There are also no actual save states for players, as all 3 save states are partially completed from the start, making it impossible to have a full experience with this game. I did notice the falling issue has been fixed, I was worried about then when I installed the game after reading reviews. I did see that the game is described as "a fully finished act and playable" and "will be released for money when the full release comes out" which I have no issue with, but the game is definitely not fully finished, and is missing very many much needed assets before being considered a fully finished product. I'm not saying that to be mean in any way, I'm more concerned that it will lead to review bombing of this game if it is released as a "finished game" in the current state. I also noticed a "♥♥♥♥ ICE" sentiment in the game. I love this. That alone has made this one of my favorite indie releases of this year.
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