

SpellForce 2 - Anniversary Edition
Phenomic · October 29, 2009 · RPG, Strategy, RTS, Fantasy, Action
Buy the SpellForce 2 - Anniversary Edition key for Steam from Gameseal at $1.26 — the cheapest of 18 stores we compare.
Where to buy SpellForce 2 - Anniversary Edition — official stores
Cheapest SpellForce 2 - Anniversary Edition keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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SpellForce 2 - Anniversary Edition price by region
SpellForce 2 - Anniversary Edition costs £0.93 in the United Kingdom, €1.07 in Europe (EUR), $1.26 in the United States, $1.26 in Georgia (USD), zł5.26 in Poland, R$7.36 in Brazil, CA$16.99 in Canada, A$17.73 in Australia and NZ$17.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.93 −91% | £10.57 | £0.93 | 15 | |
| €1.07 −91% | €11.99 | €1.07 | 17 | |
| $1.26 −90% | $12.42 | $1.26 | 18 | |
| $1.26 −84% | $7.99 | $1.26 | 17 | |
| zł5.26 −89% | zł49.81 | zł5.26 | 16 | |
| R$7.36 −64% | R$20.67 | R$7.36 | 16 | |
| CA$16.99 −20% | CA$16.99 | CA$23.49 | 15 | |
| A$17.73 −20% | A$17.73 | A$21.50 | 15 | |
| NZ$17.99 −20% | NZ$17.99 | NZ$29.89 | 14 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SpellForce 2 - Anniversary Edition
Blend real-time strategy and RPG action as you command armies and develop legendary heroes across 90+ hours of epic campaigns in a war-torn fantasy world. Lead three distinct races, summon massive titans, and engage in spectacular large-scale battles featuring modernized graphics and fully restored multiplayer.
Experience the age of heroes: roleplaying action & realtime strategy in a perfect mix of genres.
Mysterious powers arise from darkness and shadow. They are threatening Eo, the world of SpellForce, already devastated by wars and sundered by intrigues. A hero, born of the legendary Shaikan and linked by a life bond with an ancient dragon now holds the fate of the world in his hands! Unite powerful heroes and armies under your banners, as only with joined forces you can combat this threatening doom! The burden of ancient blood is heavy, and it is yours to carry…
- Fight epic campaigns with your heroes, with over 90 hours of playing time.
- Individual development of the avatar and heroes with an extensive skill tree!
- Control various game factions with three races each in a life-like fantasy world.
- Command infantry, mounted and flying units, and unleash the enormous titans!
- Experience spectacular mass battles in breath-taking 3D graphics!
Anniversary Edition Features:
- Re-implemented multiplayer and NAT traversal for a smooth online experience
- Many Bugfixes
- Additions and Fixes for the Free Game Mode
- Widescreen Support
- Full compatibility with modern operating systems
Major Engine & Technical Re-Design/Re-Work:
- Grass rendering improved
- View distance improvements
- Improved trees (trunk/branch)
- Improved leaf rendering (add leaf subsurface scattering)
- Improved lighting (per pixel, basic Bidirectional reflectance distribution function specular, rim light, view dependent ambient, etc)
- Improved shadows (soft shadows, percentage-closer filtering)
- Shader Model 3.0 usage only
SpellForce 2 - Anniversary Edition — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player, Online PvP, Online co-op
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
SpellForce 2 - Anniversary Edition is a story-driven RPG/RTS hybrid that players praise for its engaging combat micromanagement, interesting narrative involving powerful mages and dragons, diverse factions with distinct playstyles, and quest design that goes beyond typical fetch quests. Common complaints center on control issues and micromanagement difficulty due to frequent misclicks, though most players feel the gameplay improvements over the original are substantial.
TL;DR Point and click strategy Wot I liked - Micro in combat is intense and fun; - Actually interesting story with powerful mage, their PO servants, addiction and dragons; - Several factions: The Good (elves, dwarves, humans), The Bad (orcs, barbarians, trolls), The Ugly (dark elfs, gargoyles, shadows) and the Queers from DLC (orientals, magic golems, dragons); - You can more or less freely move through different maps (so you can come back to finish old quests); - Some exploration; - Day and night cycle; - A bunch of quests that go one step further than your common fedex blend; - Some puzzles, including text puzzles; - Cool looking spiders; - Graphics looks outdated not but for early 00s is was quite good. Wot I disliked - Microcontrol - you misclick all the times due to poor frames; - Big combats are uncontrollable; - The game misses such features are showing healthbars of all units, gamespeed, hotkeys; - Itemization: quest rewards are usually useless and are replaced by the next random drop. There are few ways tosort equipment and manage it; - The game could really use respec feature: there're actually some simplistic builds in the game, but I figured it out…
[b]Tentative Recommendation[/b] When I played the original Spellforce a few weeks ago, I made a prediction about the direction the sequels would take the original's unique RPG/RTS hybrid gameplay: "Smoother gameplay, more differentiated factions, but with more restrictive character building and some of the interesting quirks sanded off". After playing Spellforce 2's first campaign through to completion, I'm feeling pretty good about that prediction. In fact, [i]most[/i] of the overall gameplay has been improved here, from visuals, to map design & quests, unit responsiveness & control, gameplay speed, and factions. The factions/races in particular deserve a more detailed mention, as the changes to them are no doubt something I can see being contentious. Yes, there are only three, compared to the original game's six. Yes, the Humans, Elves and Dwarves have been consolidated into a single faction, as have the Orcs and Trolls. Yes, a bunch of the old units are gone. But there are now much more noticable differences between the three, and the overall unit rosters are a lot more interesting as a result (though frankly still not [i]quite[/i] interesting enough). That being said, what …
mid game
кул гейм
Personally, because I played Glest when I was a kid, I find this a very interesting gamemode. Story-wise it's ok, nothing to brag about in my opinion, but the game itself is pretty much a story-based Glest, mixed with character levelling, skill-trees & equipment customisation, but the main reason why I enjoy it, is the ability to build around your own structures, upgrading your forces, expanding your dominion & improve your gathering, all while advancing the story. Surely not everyone's cup of tea, but to me it's the exact Glest mechanic in a continuous, story-driven map-progression. To put it simply, me likey :)
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