

Steel Sword Story S
8bits fanatics · 2019 · Action, Indie, Pixel Graphics, 2D, Retro
PC
Mixed64% · 75 📈 Making a comeback 74%
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Screenshots
About Steel Sword Story S
Steel Sword Story S - Improvements
The update adds new story segments that delve into secrets left untold in the original Steel Sword Story and add depth to the game's world.
The original was already a classic, deceptively small action game, but the game experience has been powered up significantly.
The action gameplay has been renewed, with new moves to learn like the new super moves Uppercut and Ground Slash. Zip around the map while dodging in midair and slicing through foes feels more satisfying than ever.
This classic Pixel Game Maker MV title has become easier to pick up and play, and the original project data is also included in the game folder. If you're a Pixel Game Maker MV user, this means you get to poke around to learn exactly how the game was made.
Now we also have a bundle option that include the PGMMV engine itself, as well as another bundle that includes a bunch of PGMMV must-play titles at a lower price!
■ Brand New Story Chapters
The update adds new story segments that delve into secrets left untold in the original Steel Sword Story and add depth to the game's world.
■ New moves, new bosses, an expanded map, and more exclusive new content!
The original was already a classic, deceptively small action game, but the game experience has been powered up significantly.
The action gameplay has been renewed, with new moves to learn like the new super moves Uppercut and Ground Slash. Zip around the map while dodging in midair and slicing through foes feels more satisfying than ever.
■ Pixel Game Maker MV
This classic Pixel Game Maker MV title has become easier to pick up and play, and the original project data is also included in the game folder. If you're a Pixel Game Maker MV user, this means you get to poke around to learn exactly how the game was made.
Now we also have a bundle option that include the PGMMV engine itself, as well as another bundle that includes a bunch of PGMMV must-play titles at a lower price!
■ Differences from the Switch Version
- New Story Mode difficulty for players who might not be good at action games, but still want to enjoy the story until the end.
- Balance adjustments for more satisfying gameplay.
- Steam trading cards and badges to collect!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Actually a very cool and polished pixel action game. The simple visual style works really well, and the overall design stays focused and clean without unnecessary complexity.
its a pretty fun action platformer. not bad at all
It's a very simple game. It's recommended for controllers, not keyboard. If you're dead set on using keyboards, the game tells you to click F1 to open the game settings to change the options. When I first started, the controller did not control the character. After a quick turn off and on, it started working fine. Controlling the character feels good. It feels similar to a souls-like. You attack, dodge, and jump. However, in the early levels, the level design is very simple and unfun. It's basically a straight hallway with some hills, pits, or secrets where you go from left to right. Not to mention, the space is very cramped with enemies that damage you on contact. So it's difficult to actually engage in combat without rolling into enemies or rolling off the platforms. I started jumping pass all the weaker enemies and just grab any chests I find and maybe kill one or two enemies that I know will drop a good amount of gems. This game has potential, but it requires some tweaks. I would suggest updating the early levels. Something like make the character drop down a couple feet and make them move right for a bit. Introduce more dead ends and collectables. Maybe introduce some min…
amazing fast game , i would say its a must if you want to start speed running its fasst and nice bosses
This game is... alright. I almost clocked 2 hours of game play. But half of that was probably me trying to find something to listen to in the background while I mindlessly play this game. I had some input issues here and there. I feel some of the bosses had unavoidable attacks. You also have to purchase the ability to auto attack while holding the button down which they call a "combo attack". The ability to vacuum up gems so you "Don't have to go running after them." takes several seconds to kick in OR you just run over and get them yourself, because you'll forget you bought it. Don't run too far or it just wont work all together. Also, nothing bothers me more, than blatant, "hur hur, lets have a "You Died" screen for the lawlz." It makes me roll my eyes and think this game, is probably going to be trash. I don't think your dodge rolls give you invincibility frames and your dodge roll is so short, you cant use it to bypass an enemy without taking damage. What I do like is the art style. I'm a bit tired of the whole pixel craze that is STILL going on, but its nice. Animations and music was passable. Pretty good enemy variety. I'm struggling to find positives really. It wasn't re…
I'm torn on how to rate this, because I don't see it really sticking with me the way my favorites do, but it also was a fun little snack of a game. Caveat: I have not had any of the input or graphics issues reported elsewhere in the comments. Towards the end of the game there is some dramatic slowdown for effect that I mistook for performance issues, but it was only with some very specific stuff at a dramatic fight. In terms of gameplay, the controls were snappy, and I liked the modernizations, like estus flask-style healing and invincible dodge roll, and I had fun. The Casual difficulty is a breeze, I beat it in under 2 hours on my first playthrough, but I felt engaged enough by the challenge that I was never bored. I think the Gamer difficulty just takes out the checkpoints; it didn't feel significantly different to me otherwise. Overall, it was totally with the $2 I spent on it on sale, but I don't know that I'll look back on it in the future the way I would with Touhou Luna Nights or Momodora.
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