Suicide Countdown: 7 Days

Suicide Countdown: 7 Days

致意 · 2021 · Adventure, Visual Novel, Interactive Fiction, Puzzle, Dating Sim

PC
Mostly Positive80% · 986 📈 Making a comeback 89%
Best price
$1.99
lowest tracked $0.79
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Standard Edition · Steam
$1.99
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About Suicide Countdown: 7 Days

✦ AI summary

Uncover the truth behind a classmate's disappearance and a sinister online cult in this dark visual novel where your choices across multiple endings reveal a complete mystery. Navigate seven days of branching storylines, collecting clues to piece together why a suicide-encouraging website has targeted you and everyone around you.

"All humans are born from a warm, calm womb and also tend to return to that peaceful pre-life state."

This is a suspense style visual novel game, where players make choices that lead to different branching storylines.
By collecting clues from multiple endings, players piece together a complete story.
Unlike other games, no matter what the ending is, the protagonist will commit suicide at the end.
Please remember that the character you play will die this thing, and then go to try to find meaning of your existence in these seven days.

The protagonist, Hanchuan, Assumed the position of monitor in the class.
He is involved in a bizarre criminal case with the disappearance of a student in his class.
The missing student is suspected to be a member of a counseling website, which gives the advice "better to die" to every counselor.
With the aim of eternal peace, the site's followers gradually spread around Hanchuan.
At the same time, criminals are also targeting Hanchuan and his friends.
How will he save himself and the people who are important to him?
  • Fully voiced
  • More natural live2d effects
  • Branches seen will be recorded in the flowchart system
  • Native Steam cloud support (can be turned off at any time)

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 17, 2026
Suicide Countdown: 7 Days is a tense and unsettling narrative experience that places the player in the final week of the protagonist’s life. Through the story of Hanchuan, a class monitor caught in a disturbing chain of events involving a missing student and a mysterious online community promoting nihilistic ideals, the game builds an atmosphere that is both psychological and deeply suspenseful. What makes the experience striking is the way ordinary school life slowly fractures. Reality begins to distort, turning daily interactions into something increasingly strange and ominous. The sense of inevitability is constant, yet the story remains driven by player choices, encouraging exploration of different narrative branches and hidden connections between endings. Rather than focusing on a single linear path, the game invites players to reconstruct the full picture piece by piece. Each route reveals fragments of truth, gradually expanding the mystery and the emotional weight behind it. This structure gives strong value to replayability and interpretation. The presentation also enhances immersion, with full voice acting and more natural Live2D animations that bring characters to life…
4 found this helpful
Recommended Jun 25, 2026
Very bland and average. The story is nothing special, and everything is as predictable as it can be except for one of the endings. At least it's short enough to sit through in one evening, but the story path system is way too convoluted. You need to be a rocket scientist to understand this without a guide (which someone thankfully made on Steam, god bless their soul). At least worth the money, there are worse way to spend a euro for sure. The points shop items are also solid.
1 found this helpful
Recommended Apr 5, 2026
It’s tempting to believe that all paths lead to the same destination, but in this game it’s surprisingly easy to get “hit with a shovel” into a false ending. Even so, the three true endings are beautiful, elevated by the inclusion of remarkable pieces from composers of the Baroque, Classical, and Impressionist eras. The story feels like it reaches for a deeper meaning than it fully delivers, yet it remains engaging thanks to its strong artistic direction. The one element that didn’t quite work for me was the presence of a human wearing a wolf mask, which felt a bit out of place. Still, the game pays clear tribute to landmark visual novels like Higurashi, with its recurring cicada sounds and the distorted backgrounds also brought Saya no Uta to mind.
1 found this helpful
Recommended Feb 15, 2026
Lovely VN. I don't play VN's, so when I saw this in my library, I wondered why I had bought it. Ended up enjoying the story. <3
Recommended Jan 23, 2026
Suicide Countdown: 7 Days is a somber, introspective visual novel that places narrative weight and emotional discomfort at the very center of its experience. Developed and published by 致意, the game is structured around a stark and unsettling premise: the protagonist, a high school student named Hanchuan, is living through the final seven days before his predetermined death. Rather than framing this as a thriller or horror story, the game approaches its subject matter through quiet tension, psychological pressure, and the slow unraveling of personal and social relationships. The story unfolds over the course of a single week, with each day presenting new interactions, discoveries, and choices that shape how Hanchuan’s final days are spent. He is portrayed as a capable and outwardly responsible class monitor, yet internally burdened by isolation, confusion, and a growing sense of inevitability. As the days progress, the narrative intertwines his personal struggles with a broader mystery involving a missing classmate and a disturbing online counseling platform that appears to blur the line between support and manipulation. This dual focus allows the game to explore both internal desp…
Recommended Dec 9, 2025
I wish there was a neutral button, but as it is, I have to say yes, I recommend this game because it is generally very well done as a VN. My only complaint is the fact that it is unclear what affects each route. Somehow, picking one line of dialogue instead of a (similar) different one changes drastically the trajectory of the story? Confusing. Being able to jump from one scene to another using the flowchart would've been a nice plus.

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