

Swarm Grinder
Last Bite Games · April 22, 2024 · Roguelike, Roguelite, Action Roguelike, Bullet Hell, Mechs
Buy Swarm Grinder from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Swarm Grinder — official stores
Swarm Grinder price by region
Swarm Grinder costs £5.39 in the United Kingdom, €5.69 in Europe (EUR), $7.99 in the United States, $7.99 in Georgia (USD), CA$8.95 in Canada, A$10.75 in Australia, NZ$11.99 in New Zealand, zł14.99 in Poland and R$19.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.39 | £5.39 | — | 1 | |
| €5.69 | €5.69 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$8.95 | CA$8.95 | — | 1 | |
| A$10.75 | A$10.75 | — | 1 | |
| NZ$11.99 | NZ$11.99 | — | 1 | |
| zł14.99 | zł14.99 | — | 1 | |
| R$19.99 | R$19.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Swarm Grinder
Dive into a procedurally generated alien mining operation where you collect upgrades and extract resources while managing evolving swarms of bugs that spread across the map and trigger devastating attacks. Build powerful synergies between five customizable skills and 120+ unique upgrades to survive increasingly difficult expeditions across three maps with distinct challenges.
BEWARE OF THE SWARM
At the start of every expedition, the map is procedurally generated, and it's crawling with alien bugs. The cells constantly spread and evolve. When triggered, the bugs burst out from the cells to swarm you down!
EXPLORE TO BUILD SYNERGIES
Equip up to five skills each run: active ones that strike automatically or passive ones that boost your abilities. Upgrade each skill differently to maximize their potential. Discover unique synergies between skills and upgrades to optimize your build. The better your synergies, the easier you'll crush enemies!
FEATURES
- Unique horde trigger mechanic
- 3 characters with rank missions
- 3 maps with 7 evolution difficulties
- 14 skills with 120+ unique upgrades
- 8 Gadgets
- 19 items with rarities
- 10 enemy varieties with 2 bosses
- Operator
- 25+ achievements
Swarm Grinder — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a no. Nothing truly innovative, and somewhat clunky gameplay and progression that lead to (as the title of the game says) tons of grinding. But the thing is, the grinding isn't fun. One thing that drove me nuts was how to level up the bots. One requirement to get the "butcher" up a tier was to beat a map at difficulty > 0 with only blades. Try that.... you have to play the map for like 3 minutes to see if "blades" upgrades are going to drop. With limited re-rolls, this becomes restart after restart after restart. In short, the grinding is not fun, it's extremely tedious. If dev expects us to grind, there has to be some kind of pleasure or incentive and I didn't find it here. I also feel that the game is pretty shabbily coded... lazy as well. The amount of slow-down when there's lots of sprites and effects is atrocious. There's no "consolidating" smaller pickups into a larger one to improve processing speed, there's no way to reduce effects. It becomes a 1 second-per-frame fiasco at times on a regular PC without monster specs. Every other swarm game I've played is pretty good in that regard, but not here. Dev needs to put like 1 more YEAR of polish on this and I don't want…8 found this helpful
The game itself is essentially everything you can expect from a Vampire Survivors like game, however the fuel mechanic does the game more harm than good due to the fact that the moment you are unable to kill enemies you'll most likely run out of fuel when you've gotten too many upgrades and your fuel usage is too high, thus the game punishes you for literally picking good upgrades lmao. Yeah, it's not a fun mechanic to deal with. Levelling or "ranking up" your mechs is just idiotic if i'm being honest, I just completed a "quest" so to speak or "requirement" i guess to deal 250 damage with one shot in The Cave map with the Bulletstorm mech and while using rapid fire abilities, i completed this on the 2nd evolution (difficulty)...and the next literal requirement is for you to complete the cave on evolution 2...when i had literally just done that as well. This is just terrible and tedious to do. The game should just follow up on everything that you've done/achieved in general and just let you rank up multiple times like many other games allow you to, because if i've just beaten a harder difficulty i expect to be rewarded for it and to just get another mission that tells me to do it a…6 found this helpful
Pro: Nice synergy system with skills and power ups. Not a massive scaling system (yet?), but pleasantly effective power scaling. Pro: Aesthetically appealing atmosphere - simple color palate, good retro pixel graphics, and who doesn't love a fictitious female engineer to maintenance your killer mech suit? Con: Crashes my (moderately?) beefy gaming computer with pixel graphic overload. Skill synergy means I'm min/maxing on things like fire rate, explosions-per-crit, and increased-area-per-hit-at-next-cast (here's looking at you, black hole sawblades build). I have crashed multiple times with my own skill-based sprites, and died several more due to lag (despite heal-per-kill and . Perhaps a toggle to turn off some animations would mitigate that, but I understand this is a game in development. I repeat: this is a game in development - I expect that in time I will be able to successfully load Stinger into a level III garden map to progress the mech's level. I expect that the bioshard cost display will eventually remain permanently visible in the garage after a certain number of upgrades (discovering I could still pay for points was a surprise). None of these are "cons", just devel…
Honestly. Boring, fast.
Fun, crashes a lot.
a fine bullet heaven game
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