

Tactical Combat Department
LukasH · April 28, 2022 · Military, Isometric, Turn-Based Tactics, Turn-Based, RPG
Buy Tactical Combat Department from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Tactical Combat Department — official stores
Tactical Combat Department price by region
Tactical Combat Department costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.99 | R$16.99 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Tactical Combat Department
Tactical Combat Department is a turn-based tactical strategy game where you command a special intervention squad to arrest suspects and protect civilians across procedurally varied environments. It stands out with its emphasis on psychological tactics, realistic fog of war that limits your vision to what your units see, and multiple approaches to each situation—from stealthy door openings to explosive breaches—requiring careful planning against randomly positioned, communicative enemies.
Tactical Combat Department is a tactical turn-based strategy game inspired by Swat games. You command a special intervention squad that intervenes in various situations and environments.
Tactical Combat Department — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Tactical Combat Department, developed by LukasH and published by Render System, positions itself as a grounded, turn-based tactical experience that leans heavily into careful planning and controlled execution rather than spectacle. It clearly draws from the DNA of classic law-enforcement strategy games, where success depends less on firepower and more on discipline, awareness, and decision-making under uncertainty. From the outset, the game establishes a slower, more deliberate rhythm, asking players to think several steps ahead before committing to any action. The structure revolves around commanding a small tactical unit tasked with neutralizing threats and securing environments room by room. Each move is governed by an action point system, forcing players to weigh every decision—whether to advance, hold position, breach an entry point, or prepare for a potential ambush. The presence of fog of war adds a constant layer of tension, as visibility is limited to what each unit can realistically perceive. This creates a sense of vulnerability that defines much of the experience; even routine movements carry risk, and the unknown becomes a persistent adversary. One of the more compel…2 found this helpful
This is not a hidden gem. This is abandoned alpha code.1 found this helpful
A nice little tactical game :)1 found this helpful
It needs a lot more to be a good game, better controls and gameplay mechanics, and level/story stuff, but I don't believe its coming so I recommend don't buy.
Well, it is interesting for sure. Easy game play, not hard to master. The game is pretty quick. I play 90 minutes and I completed 6 out of 10 missions. Game Run well on Linux and for the price point, this is a no brainer. I bought it on special for 1$. If you play a game for the same amount of time of the money you bought it, in my book is good. Dont forget, right click to rotate your units in the direction you want them to face. Cheers!!!!
A nice SWAT tactical game, plays well and rewards good tactics and strategy. You can win some missions without firing a shot with use of flashbangs and pepper spray as a police unit is not a military special ops unit, so the aim is not to shoot everybody on the map unless you have to, something that door kickers should learn as this just turns into a kill fest which is not the point of a swat game. Shame developer did not add more equipment, customizations and missions as this is a solid game
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