

Technocide
Dextrous Games · 2024 · Top-Down Shooter, Shoot 'Em Up, Procedural Generation, Tactical, Roguelite
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About Technocide
This game is about shooting swarms of enemies before they can reach your mothership. This is not a bullet hell where you need to dodge hails of bullets and patterns. Don't get complacent though, enemies will return fire. A well placed shot could ruin your timing and let that pesky missile drone through.
ROGUELIKEY RUNS
Damage to the mothership is permanent, and if it's destroyed, you start from the beginning. Going for repairs will pass up extra cash or shiny new equipment. Procedurally generated runs deliver a constantly fresh experience, from level selection and bonuses to the enemy combinations within, they will rarely be the same.
ULTIMATE CONTROL, TACTICAL FREEDOM
Take control of an entire arsenal of weapons and gadgets. You will be like a flying swiss army knife, picking the right tool for the job at the right time. There are always multiple solutions available for any situation. It will be up to you how you spend your limited resources in each level.
OVERKILL
Pump excess lead into your enemies and see them explode into chunks of deadly shrapnel that can take out even more enemies. Get style points for chaining kills.
TAKE A WINGMAN
Two-player co-op locally with controllers and keyboard. You can even play on the same keyboard (n-key rollover recommended)!
A SCI-FI CALAMITY
The Artificial Scientific Discovery Intelligence has gone rogue. In control of a massive facility with full fabrication capabilities, it constructed itself rockets and lifted off into space. It is now raiding nearby human settlements with swarms of drones for resources, presumably to further science at an unprecedented rate. End the menace before the entirety of human civilization is in ruins!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this vertical 2D shooter for its smooth controls, interesting story, solid weapon variety, and fun arcade gameplay at a good price point, with particular appreciation from genre fans. Common criticisms include difficulty spikes and balance issues (especially with enemy spam and tanky ships), weapon upgrades that feel weaker than the starter gun, and a story mode that some feel slows down the arcade pace; the game also features a divisive colony-selection mechanic similar to XCOM that not everyone appreciates. The game appears to deliver well for shmup enthusiasts but may frustra
Game received for free through LazyOtter. Game is a new take on the vertical 2d shooter, arcade style. Interesting story at least, particularly relevant today. Did not play more than a few levels... Def on the harder side even just on "normal". Some enemies are obnoxious and could use a rebalance. Dying resets but you can choose a save to get back to close to where you were. Dislike the 1 to 3 ratio on choices for which colony to save, feels very X-com, and I hated that feature about that game too. If you are a preexisting fan of the genre, go for it. Otherwise, most people will probably find their money better spent elsewhere.1 found this helpful
Shmup that does it's own thing and does it quite well.
Such a fun top down shoot em up, the controls are smooth the variety of weapons, enemies and everything else is well worth the low price with old school art style and funky sound track.
A flawless arcade co-op for quick sessions, although the story slows the tempo and feels unnecessary in this kind of game. I was terrible at it, but luckily so was everyone else.
It was fun for a while. It really was but it cant see myself playing it for much longer because of a few things. Choosing a different difficulty makes things more stressed then fun. I went one higher then normal and those tanky ships spammed and I had no option but to shoot them as the bugs passed through. And second the upgrades like between the rail gun and the shotgun are cool but they are just not as good as the beginner gun. The beginner gun covers everything and the other ones I would die when I choose them because their weak spots were just too bad. I know I can swap them mid level but sometimes it gets stressful where I'm swapping between them quickly (and this is probably my fault) and I miss click something not doing what I wanted too. Then the whole thing resets and you are stuck there grinding up again till you reach the same point again. I know thats the point to feel like an arcade game-ish but I don't like it a huge amount. Cool game but change some things in my opinion.
Masterpiece, absolutly recommend for SHMUP lovers. waiting modding support!) also waiting for some game modifiers))
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