The Amusement

The Amusement

Curvature Games · 2026 · VR, Adventure, Puzzle, Exploration, Mystery

PC
Positive81% · 37
Best price 46 Good deal
$15.39-31%
$21.99lowest tracked $15.33
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Screenshots

About The Amusement

The Amusement is a narrative VR adventure game in which you play as Samantha Burkhart. Sent by her mother to check her late-father’s abandoned amusement park, she is quickly facing complex childhood memories, as she uncovers and solves mysteries hidden in the park. Your exploration of the park uses redirected-walking techniques translating every real-life step into the game, creating an intense and fully immersive adventure.Following her mother’s wishes, Samantha visits the old amusement park left behind by her father for one final inspection: a magnificent maze, the ruins of Atlantis… and of course, a Roller Coaster! Each attraction becomes an opportunity for Samantha to recall fragments of her childhood, marked by the turbulent relationship between her parents, Bridget and Hans. The latter died in the Great War, but still haunts Samantha’s thoughts. The park is heavily inspired by Luna Parks from a 1920s post-war period, providing both the setting and aesthetic of a game in which sorrow and nostalgia are tightly intertwined.The Amusement is a VR adventure in which you fully embody Samantha, exploring the park as if you were truly there. Interact with the environment and dive into Samantha’s memories to uncover her story. The game uses redirected-walking techniques, translating every real-life step into in-game movement, adding an immersive and intense dimension to the experience.In addition to walking, The Amusement also offers a variety of locomotion techniques including climbing, swinging, or riding carts. You can climb to dizzying heights or lose yourself in a twisting labyrinth, turning a routine inspection into a multisensory adventure.A standard 2x2 meter playspace is all you need to walk around freely and explore the game's environments without controller-based movements. Players with smaller playspaces also have the option to explore the park with teleportation or smooth locomotion.To explore the park and Samantha’s memories, you’ll have to solve various puzzles scattered throughout the attractions. You can pick up and manipulate many objects to search for clues and trigger intricate mechanisms to unlock new paths through the park.Exciting puzzles, mysteries, and tasks are waiting to be solved — all by elevating the most engaging and fun interactions that VR has to offer.

Key features:

  • A vast amusement park filled with richly varied environments
  • Redirected-walking techniques for an immersive multisensory exploration
  • A deep and complex story about family relationships
  • Vintage settings, drawing from 1920s Luna Parks
  • Interactive puzzles based on holistic thinking and engaging object manipulation

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 9, 2026
Was really liking this game up until the rollercoaster chapter, then it started throwing up bugs, when trying to climb ladders it would go black and stay black, had to go back to main menu and start again, but same thing happens, really disappointed I can't finish this, I've played more then 2 hours so that's money down the drain
1 found this helpful
Recommended May 6, 2026
Great game where you can actually move around in the virtual environment. It is cleavely done to make you feel like you walk even though you actually only need a 2 by 2 meter space. The puzzle are well thought and the story is engaging. The game took me about 3 hours to complete which is the sweet spot for this type of games.
1 found this helpful
Recommended Jun 20, 2026
An absolutely positive experience, good graphics and story (funded by ARTE, which is an indication for quality over here in Germany/France), without encountering any bugs as mentioned by others. The most notable fun feature of this game is that it allows you to use room scale locomotion with redirected walking (no stick movement), which ups the immersion pretty well, to use it you need a 2m x 2m playspace.
Not recommended Jun 10, 2026
I want to like this game. I really do. It's clear that a lot of love went into it, the visuals are great, and the story, while a bit odd for the setting, is presented well. But the gameplay and the bugs let it down. There are only about 4 different types of puzzles, all of them too easy, and they repeat over and over throughout the game, with very little variation. It starts to feel like a chore, but not even a fulfilling chore, because there is so little challenge. Every time I got to a new challenge, I already knew it was going to be solution A, solution B, or solution C. The incessant use of controller vibration whenever the player touches anything is very distracting, and really needs to be toned down or removed. At one point in the game I was unable to put one of my tools into my inventory. When dropping it (which should return it to inventory), it just kept falling to the ground in slow motion. Knowing I needed this tool, I had to perform various acrobatics to keep holding it while climbing ladders and moving between rooms. Luckily when I took a break in the middle of the game and started it again later, the tool was in my inventory and didn't have to be lugged aroun…
Not recommended May 10, 2026
There is a spark of an idea here, but sadly, I find it lands totally flat. 30 minutes in and I just don't care about anything that's going on there so far. The only word that springs to mind is "lame." The voice acting is lame. The puzzles, if you want to call them that, are lame, the graphics are lame, the room scale thing barely works and I have a sizable play area. Maybe I didn't give it enough of a chance, but if I don't feel intrigued within the first 30 minutes, I'm out.
Not recommended May 7, 2026
I really wanted to like this game, but in its current state I can’t recommend it. The biggest issue is that it *screams* “Quest port.” Low-quality cardboard textures and simplified environments constantly break immersion. Visually and artistically, it just doesn’t have the charm or atmosphere that most VR games of this type usually deliver. The audio-visual presentation feels very flat overall. Mechanically, the gameplay also gets repetitive fast. You find a yo-yo early on and then spend a huge portion of the game throwing it at things to unlock progression. That’s basically the core interaction for hours. It gets old pretty quickly and feels underdeveloped. There are also bugs here and there, but the one that finally killed my motivation happened in Chapter V. Whenever I stop using the grappling hook, it no longer returns automatically to my inventory like it did in previous chapters. Instead, it just hangs in the air and slowly falls downward, making it impossible to continue because the hook is required to progress. At that point I simply gave up. That said, I *do* want to give credit where it’s due: the room-scale implementation is genuinely impressive. The game lets you ph…

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