

The Broken Clock
David Bassols Colls · 2025 · Action, Adventure, RPG, Action-Adventure, Turn-Based Strategy
PC
3 user reviews33% · 3
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About The Broken Clock
“The Broken Clock” plunges you into a vibrant fantasy world where intrigue and adventure await around every corner. With a dynamic Active Time Battle (ATB) turn‑based combat system, each encounter becomes a test of strategy and speed: manage your actions, seize your allies’ turns, and unleash unique powers at precisely the right moment.An Epic Universe
Traverse varied landscapes—from treasure‑strewn deserts and flooded forests to the ruins of an ancient civilization, brimming with traps and forgotten relics; through chaotic realms where the laws of nature shift without warning and reality itself fractures; to active volcanoes whose fire and lava demand total endurance.Unforgettable Heroes
Join Ray and his friends—each with their own distinct personality—on their journey to save Arzelia. Forge bonds, uncover secrets of their pasts, and strengthen camaraderie as you progress through the story.Challenges for Every Taste
Choose from 22 distinct classes, each offering unique abilities and playstyles. From warriors specialized in melee combat to mages who command the elements, customize your party to meet every challenge.Retro Inspiration with a Modern Twist
Inspired by classics such as Final Fantasy, Golden Sun, and Chrono Trigger, “The Broken Clock” captures the magic of bygone JRPGs—charismatic characters, an epic soundtrack, and immersive storytelling—while adding fresh exploration and puzzle‑solving mechanics for a varied and revitalized experience.
Traverse varied landscapes—from treasure‑strewn deserts and flooded forests to the ruins of an ancient civilization, brimming with traps and forgotten relics; through chaotic realms where the laws of nature shift without warning and reality itself fractures; to active volcanoes whose fire and lava demand total endurance.Unforgettable Heroes
Join Ray and his friends—each with their own distinct personality—on their journey to save Arzelia. Forge bonds, uncover secrets of their pasts, and strengthen camaraderie as you progress through the story.Challenges for Every Taste
- Formidable Bosses: Face titanic creatures and magic‑wielding foes designed to test your reflexes and wit.
- Puzzles: Solve ancient mechanisms and unlock new paths by discovering hidden passages.
- Optional Dungeons: Explore secret dungeons and earn special rewards for uncovering their mysteries.
Choose from 22 distinct classes, each offering unique abilities and playstyles. From warriors specialized in melee combat to mages who command the elements, customize your party to meet every challenge.Retro Inspiration with a Modern Twist
Inspired by classics such as Final Fantasy, Golden Sun, and Chrono Trigger, “The Broken Clock” captures the magic of bygone JRPGs—charismatic characters, an epic soundtrack, and immersive storytelling—while adding fresh exploration and puzzle‑solving mechanics for a varied and revitalized experience.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
As a seasoned RPG Maker veteran, I found this game to be way too easy. About 1 hour into the game, I even checked the settings to see if this had a hard mode (it doesn't) The story also failed to grab me. The plot needs much better heroes and villains. And it crashed 3 times in my 10 hours of play. The one positive I can give it, I did like the monster art during battles. Good job there at least. Since Steam has hundreds of other RPG Maker games of much better quality than this, I suggest skipping this one.2 found this helpful
This game is incredibly rough. I played through to the end and was, unfortunately, very disappointed. The characters aren't interesting, the combat is unbalanced, the dungeons are annoying, there's a bunch of mechanical bloat, the game crashed a few times and was buggy at other times, and overall the gameplay just isn't fun. When I was at the final boss, unless they scale with the player's levels, I felt like it would have been impossible to beat it unless I was at max level. Most other combat encounters I was able to get through just by auto-battling. I understand that balancing a game is difficult so I feel working with smaller numbers might help. The dungeons all felt the same being basically hallway walking simulators, and some dungeons having switches that needed to be pulled could be pulled twice to turn them back off which was confusing. In addition, most dungeons were just spammed with a bunch of enemy tokens that made it annoying to traverse them. In terms of mechanical bloat, there were gameplay mechanics, like jumping, that felt unnecessary and didn't add anything to the experience of the game. You could easily jump onto places that you clearly aren't intended to, a…
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