

The Dragoness: Command of the Flame
Crazy Goat Games · 2022 · Turn-Based Tactics, Fantasy, Strategy, Tactical, Grid-Based Movement
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About The Dragoness: Command of the Flame
Lead a beast army through turn-based tactical battles inspired by Heroes of Might and Magic as you rebuild a ruined capital and conquer the war-torn Drairthir Peninsula. Each roguelite run grants permanent upgrades and new creatures to experiment with, letting you forge stronger synergies and carve your own path to victory.


A HOMM-inspired adventure with a roguelite twist. Embarking on an epic quest across the Drairthir Peninsula – a land ravaged by warring factions of Dragons – you take the role of a Commander, recruited by The Dragoness, in her bid to conquer and bring peace to the world.
Finding yourself in the ruined capital of Níwenborh, it’s down to you to rebuild this once-great city. Only by recruiting a powerful beast army and managing your resources will you be able to prepare yourself for the dangers that lie ahead - where only keen strategic thinking and tactical skill will see you emerge victorious.


In a classic combat system, great strength counts for nothing without solid tactics. Enter challenging, turn-based, HOMM inspired battles. As you lead your allied creatures to victory, use what you’ve learned about your enemies’ attacks to do your best to minimize your losses. As your beast army grows in numbers, experiment with unit types and skill synergies to find a playstyle that suits your strategic thinking – and forges the best path to success.


Your defeats will only serve to fuel your determination. Embark on roguelite adventures during which you will explore the ever-changing Drairthir Peninsula in search of vital resources, powerful creatures to add to your army, ancient artefacts to enhance your power, and enemies to crush. Each journey will unlock new beasts, skills and base upgrades. Don’t despair over your downfalls, as each time you will rise up stronger, blazing your own path through the hero progression system.


Your battle prowess alone might not be enough to save the world from succumbing to darkness. Prove your worth as The Dragoness’ Commander, by restoring Níwenborh and reinforcing its army. Gather resources, care for your beasts, manage the development of the capital and decide on the direction of your progress. In this world, your choices are everything: pick which paths to explore and beasts to collect; choose which fights are worth the effort and which should be avoided for now.


- Immerse yourself in HOMM-like exploration and combat.
- Embark on roguelite adventures, growing stronger with each defeat.
- Take on the role of the Commander and develop her powers and skills.
- Recruit a formidable army of beasts to do your bidding on the battlefield.
- Fight battles that will challenge your strategic thinking.
- Choose from a huge range of abilities and artefacts - experimenting with powerful skill synergies.
- Gather resources to manage and develop the Capital City of Níwenborh.
- At The Dragoness’ behest – put down a rebellion and regain control of the kingdom against a demonic dragon adversary.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[u][b]The Dragoness: Command of the Flame[/b][/u] is a game that resembles the various HoMM (Heroes of Might and Magic) titles, but with significant differences. [h2]Similarities to HoMM[/h2] [•] The game is set in a fantasy world and is played in turns (both the exploration and combat phases). [•] You have a city which provides abilities and where you can recruit troops. [•] You command a hero who can level up and gain abilities as they progress, and who can lead up to six different combat units in battle. [•] The hero moves around the map according to their movement capacity, using one action point (AP) per move, while attacking or collecting nearby objects does not require AP. [•] Across the game maps, you can collect resources, food, artefacts, bonuses, upgrades, and new troops. All of these are almost always guarded by enemy forces. [h2]Differences from HoMM[/h2] [•] You only have one city (which does not appear on the map); you cannot conquer other cities, nor can you lose your own. [•] You have just one hero, and their abilities change at the start of every mission (roguelike-style). Essentially, a new level 1 hero with random abilities is generated at the beginning o…1 found this helpful
The Dragoness: Command of the Flame is an ambitious indie strategy title that aims to revive the spirit of classic fantasy strategy games while layering in modern roguelite progression and city management systems. Developed by Crazy Goat Games and published by PQube, the game clearly wears its inspirations on its sleeve, drawing heavily from the design philosophy of older titles where careful planning, army composition, and long-term resource management were just as important as battlefield tactics. The result is a multifaceted experience that is rich in ideas, occasionally rough in execution, but undeniably distinctive in its scope and intent. The game’s narrative framework establishes a dark fantasy setting shaped by war, ruin, and draconic dominance. You take on the role of a Commander serving under the enigmatic Dragoness, tasked with reclaiming and rebuilding the shattered capital of Níwenborh while pushing back hostile dragon factions across the Drairthir Peninsula. Rather than focusing on deeply personal character arcs, the story functions primarily as a strategic backdrop, providing motivation and context for your actions. Dialogue and story beats are delivered through ill…1 found this helpful
The Dragoness: Command of the Flame is a turn-based “army tactics” game wrapped in a classic adventure-map loop. You travel across a world map, pick fights and events, gather resources, and build up a stack of units that you deploy in battles. The vibe is closer to old-school Heroes-like strategy than to a tight, squad-based tactics game. A big part of the experience happens between fights. The overworld is where you choose your route, decide which encounters are worth the risk, and try to arrive at the hard battles with enough strength and momentum. It creates a steady feeling of journey and planning, even when the individual battles are fairly straightforward. The game also leans into a roguelite structure: runs are meant to be repeated, and your path choices shape how powerful you become over time. Instead of one long campaign with perfectly controlled growth, you’re often working with what you’ve got, adapting your army based on what you can recruit and what your run offers you. That “make the best of this run” mindset is the main hook. Combat is turn-based and focuses on placement, matchups, and keeping your army alive. You’re generally thinking in terms of “what unit count…1 found this helpful
I really enjoyed the gameplay and figuring out what units I wanted to play each run. I do not have a lot of time into the HOMM series so I cannot say much about the comparisons, but I really liked the graphics and the town building aspect. Only real gripe I have is late game it seems like some of the town unlocks are not needed or really helpful. I was really hoping the town would be a bigger factor into making my Units more OP :) I casually played on easy mode just to experience the gameplay and after finishing the game I wished there was more to play and build on. Overall I was very satisfied with my purchase.
a bit rough on ui/ux overall very much worth it with the 80% off right now
The differences towards HoMaM and King's Bounty: - It's a roguelite game. After each map you may tweak little things at your city, but you start each map with almost nothing and character level 1. - Ranged attackers are mostly useless. Enemies must pass half the battleground, so that these units do full damage. Else the damage is meaningless. - Considering tha game is made by a small indie studio, it is pretty good. But you have to deal with above mechanics, if you like KB and HoMaM.
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