

The Elder Scrolls III: Morrowind® Game of the Year Edition
Bethesda Game Studios · 2009 · RPG, Open World, Fantasy, Classic, Great Soundtrack
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About The Elder Scrolls III: Morrowind® Game of the Year Edition
Create any character you want and explore a massive fantasy world at your own pace, following the main quest to stop an ancient blight or forging your own path through dynamic storytelling and consequence-driven gameplay. This Game of the Year edition bundles the original Morrowind with two full expansions adding 80+ hours of content, including the capital city of Mournhold, the alien Clockwork City, and the frozen island of Solstheim with its own branching questlines and the option to become a werewolf.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
- Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
- Adds up to 80 hours of new gameplay and quests for current Morrowind players
- Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
- Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
- Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
- Direct the construction of a mining colony and face the threat of savage werewolves
- Become a werewolf and indulge your thirst for the hunt
- New armor and weapons including Nordic Mail and Ice blades
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the core gameplay as superior to later Elder Scrolls titles and highlight community guides that make the experience smooth and modern-feeling despite the game's age. Common complaints include technical issues like crashes and frustration with specific enemies like cliff racers, though the game's iconic music and atmosphere resonate strongly with fans.
Masterpiece, story/lore is great with incredible freedom of creation of magic. *Actual playtime: 163hrs with OpenMW
get it to have it type ♥♥♥♥. not even sure I'd play it now but it's cool to have access to if I ever smoke skooma or something
ive played this on and off for almost 20 years. one of my favorites.
I never thought that dealing with crackheads and being called racial slurs would be a great experience. Just play it you N'wah
In all seriousness, this is one of the best rpgs I've ever played. I started with skyrim and walking backwards from skyrim to oblivion, to morrowind; and it feels as if the series became way too simple and as a result; the noticeable quality in skyrim is lower; and its drastically noticeable in this game.
Best and most immersive roleplaying game I've ever played by far. The world feels realistic (the NPCs, politics, storyline), the player is given complete freedom to do whatever the hell they want and make their own choices that actually have an impact on quests, the game doesn't force you to play the main storyline if you don't want to, you can still beat the game through alternative pathways. The game doesn't have unkillable essential NPCs like in other elder scrolls games. The game doesn't hold your hand through quest markers et c. which makes the quests very engaging and immersive. The game also offers a very wide array of different playstyles, weapons, spells et c.
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