

The HELL Prologue
METROPOLICE · August 8, 2025 · Real Time Tactics, City Builder, Colony Sim, Building, Management
The HELL Prologue is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
The HELL Prologue price
The HELL Prologue is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About The HELL Prologue
- Dancing Plates of Kanto, Japan ( 1923 ) \
- Broken Vein of Krakatoa, Indonesia ( 1883 ) \
- Witching Hour of Aztec, South America ( 1540 ) \
- Stolen Sun of Northern Scandinavia ( 536 ) \
- Cracked Lips of Ancient Egypt ( 2200bc ) \
- Wet Dream of Ancient Mesopotamia ( 3500bc ) \
- Topsy Turvy of __________________ \
- Blood: Powers your city, maintaining its infrastructure and ensuring that everything runs smoothly.
- Waste: The raw material necessary for construction and city development.
- Cries: Used to nurture the Dreadful Tree, which unlocks new technologies and strategic options to enhance your city’s capabilities.
- Fears: Required for invoking the power of the Seven Deadly Sins and unlocking new abilities to aid you in managing chaos.
- Blue Souls: These are the calm, obedient souls that satisfy your city's basic needs, patiently waiting to be transformed into Sinners or soldiers.
- Yellow Souls: These souls are restless and nearly angry, signaling that they are ready to be processed as soon as sufficient space is available.
- Red Souls: These are volatile and enraged. When fully incensed, they transform into sadists—ruthless entities that will steal resources and eliminate your valuable units.
- Sentries: Act as guardians in your buildings to deter resource-stealing Shallow.
- Sirens: Soothe agitated souls, reducing internal unrest.
- Stalkers: Hunt and eliminate both Slitters and Shallows that threaten your order.
The HELL Prologue — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A tutorial for a game is meant to carefully guide the players on how to play properly and have the missions in the tutorial achievable, there is not supposed to be a challenge that the player should be losing in and if they manage to lose then the game should show the player how to correct themselves. This games tutorial does none of this. Instead the tutorial seems to be more focused on showing useless cutscenes and rushing to them. So many tutorial missions just disappear after a minute long before i can achieve them, not to mention that the game does not set itself up in the TUTORIAL so that you can achieve the tutorial missions. This game has the worst tutorial section i have ever seen.5 found this helpful
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "The HELL Prologue" is is not a game. It's an advertisement for a product called "The HELL". The HELL is a middling quality small scale city builder/tycoon game where you build a settlement in hell, which is a little dark but also gets kinda boring once you get past the near-edgy premise. But this isn't completely relevant because this is not The HELL, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "The HELL Prologue" too. The purpose of this advertisement is to get you to shell out a whopping $10 USD on buying The HELL, and I don't recommend you do that either. Let's ta…2 found this helpful
AKA WORKING AT A AMAZON DISTROBUTION CENTER IN OHIO
Concept wise is really new and refreshing, Visually it has special charm (like the early movie CGI) ------ Game on the other hand its not my cup of tea (i love city builder game though) here are my suggestions: 1. City Builder is more of a puzzle, where players usually build and demolish over and over and over... rapidly just so to get everything "FITS-IN". (in this game, taking time to build and scavenge a building breaks the flow) 2. City Builder is about "ESCALATION", where things MUST starts simple enough and step-by-step escalates to a more complex Eco-system, where you can visually see the city is "upgrading bit-by-bit on its own" (under your governance) that gives players sense of achievement. (in this game, things get stale pretty fast) ----- Overall, i think the team kinda mixed-up RTS with city-builder. but i DO appreciate this game, and the effort
This is a unique hell-themed city-building game with a distinct and creative style, and a gameplay that's both strategic and challenging. It's not a traditional city-builder, instead of managing happy citizens and green parks, you're in charge of the entire hell. You'll need to balance burial space, resource allocation, and the needs of countless cursed souls. Every decision here is crucial, and even a small mistake can lead to your eternal damnation. The art style and atmosphere are masterfully crafted, both eerie and imaginative, with monsters and legends from various cultures adding depth to the world. A closer look at the characters reveals they each have unique personalities and detailed animations, as if they truly live in this twisted version of hell. The cutscenes are beautifully directed, with a perfect narrative pace, and the original soundtrack and sound effects further enhance the immersive experience. In terms of gameplay, you not only need to plan your city layout with foresight, but also be prepared for major events or even boss battles to suddenly appear when you think you have everything under control. This forces you to adjust your strategy on the fly, reallocat…
I went into The Hell: City Builder of the Dead expecting a quirky gimmick — but ended up sinking hours into it without realizing. This is not your typical city-builder. You’re not managing happy citizens and green parks; you’re running Hell itself, balancing tomb space, resources, and the constant demands of damned souls. What really hooked me was how the game blends strategy with high-stakes events. Just when you’re feeling in control, a massive boss fight drops in, forcing you to adapt your city layout, shift resources, and make choices that carry real weight. It’s tense, unpredictable, and incredibly satisfying when you pull through. The world-building is top notch — everything from the art direction to the lore feels dark yet imaginative, with creatures and myths from across cultures. The soundtrack nails the atmosphere, and the writing walks that perfect line between grim and witty. I also love that it rewards experimentation. You can be a merciful governor or a ruthless tyrant, and both paths offer unique challenges and outcomes. If you enjoy city-builders but wish they had more bite, The Hell delivers something fresh, challenging, and surprisingly addictive. Verdict: Si…
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