

The Murder Room VR
Bellcat Game · June 1, 2017 · Action, Adventure, Indie, Casual, Simulation
Buy The Murder Room VR from Steam at $1.99 — the cheapest of 1 store we compare.
Where to buy The Murder Room VR — official stores
The Murder Room VR price by region
The Murder Room VR costs £1.69 in the United Kingdom, $1.99 in the United States, €1.99 in Europe (EUR), $1.99 in Georgia (USD), CA$2.59 in Canada, A$2.95 in Australia, NZ$2.99 in New Zealand, R$6.99 in Brazil and zł8.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.69 | £1.69 | — | 1 | |
| $1.99 | $1.99 | — | 1 | |
| €1.99 | €1.99 | — | 1 | |
| $1.99 | $1.99 | — | 1 | |
| CA$2.59 | CA$2.59 | — | 1 | |
| A$2.95 | A$2.95 | — | 1 | |
| NZ$2.99 | NZ$2.99 | — | 1 | |
| R$6.99 | R$6.99 | — | 1 | |
| zł8.99 | zł8.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About The Murder Room VR
But not everything is as it seems. In the way, you may find hidden objects.
How fast can you escape?
The Murder Room VR — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A good example of an escape room for VR. The room scale feels accurate and the interactions on most of the objects are simple and exact. The puzzles are well constructed and don't feel too hard or too easy and there are a few extra things to keep you wondering how everything fits together. The amount of elements to complete in the room easily exceeds most of the escape room games for VR that are on Steam today. Many other games boast 3+ rooms, but only have a puzzle or two in each, whereas this is a single room, but has 10+ puzzles to work out. Not sure if the previous reviews were before the devs fixed things - as I had no issues with the teleport movement (others detail motion sickness, maybe they were using trackpad movement?), or items glitching out of the room or not existing. If you played this game previously, try it out again as I suspect many of the issues have been resolved - and if you haven't played it yet, it's worth a run through, though a price point of $11 might be a little high for the content IMO.3 found this helpful
The Murder Room VR is your typical Escape the Room game: no intro, no story, just puzzles leading to the exit. Unfortunatley it looks and feels like a beta version. First of all, [u]it looks nothing like in the trailer linked at the store page[/u], there's far less objects and puzzles in it compared to the video. The game itself contains a few unused items which make me think some content was cut before the release. The trailer shows a much more advanced and polished product. Apart from that you can clip though walls, fly or go below the ground to some degree. The game uses an unusual moving system, which at first made me feel weird, but I got used to it rather quick and got to like it in the end. For someone who's tired of the teleport movement seen in nearly every VR game, it's a nice change. Graphics is rather basic, I wouldn't be surprised if The Murder Room VR was built using Unity Store assets. There are barely any sounds in the game and they're quite annoying for most of the time. Puzzles are clever and interesting with some exception. The worst was the very last puzzle which would make you start the game from the beginning in case of a mistake. Unfortunately there's not…3 found this helpful
Tough!
I liked it, but I also am a sucker for escape rooms. I think it's fine for the price. It's about 1-2 hours long, but consider that real-life escape rooms cost a lot more. My beef with the puzzles is that you can brute force a couple of them a little. But I hate brute forcing escape rooms, so I didn't. Admittedly, there was one I solved by accident before I was fully sure why I had solved it. I was well on the right track, but I think a good puzzle should only be solved right after a light bulb goes off in your head and you get that dopamine hit. Most of the puzzles did just that, though, so that was nice. Particularly the last one. That's the feeling I pay for. Overall, this was a fine medium-difficulty escape room. I also like that it's all in one room and can be done in roomscale if you have a large enough space. Tip: A couple items get "stuck" to your hand on purpose. This is so that you can use them with the trigger. Just hit the grip to release them. Also, most items will respawn back where you originally found them if you accidentally clip them through a wall. (Try to be careful where you teleport if you're holding something, though.) Minor spoiler: Another reviewer felt…
Unfortunately, this is the first VR game I have played that actually made my head spin and made me feel nauseous. I think the puzzles themselves were very well done. I like the "layers" you have to unravel to escape. But the game is just too "glitchy" and when combined with the disorienting feeling of "flying" around the room, I unfortunately have to give it a thumbs down. Examples of glitches below - MINOR SPOILER ALERT - Found it really hard to work the flashlight. I would try to hold the flashlight and I would keep grabbing the battery instead. Once I did get a hold of the flashlight, it wouldn't be held horizontally in my hand but would instead dangle downwards. - The pieces of the puzzle would randomly fly around the room if I didn't get them on the board perfectly. - When holding the wire-cutters, I wouldn't be able to let them go. I would have to run them into a table to force them off my hand. - Also a bit frustrating to get all the way at the end to accidentally cut the wrong wire in order and have to start from the beginning....
Please understand that I do not get motion sick. Boats, planes, carnival rides, every other VR game I've ever tried. No sickness. This game made me sweat and vomit. The concept was great and gameplay was good with the exception of movement. I tried to play as long as I could. Save your money.
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