

Thief’s Riddles
SP GAMES · October 16, 2025 · Simulation, Puzzle, Action-Adventure, Shooter, Hidden Object
No store is selling Thief’s Riddles right now. We track it and will show a price as soon as one appears.
Prices last checked
Thief’s Riddles price by region
Thief’s Riddles costs £1.06 in the United Kingdom, €1.22 in Europe (EUR), $3.29 in Georgia (USD) and zł6.81 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.06 | — | £1.06 | 1 | |
| €1.22 | — | €1.22 | 1 | |
| $3.29 | $3.29 | — | 1 | |
| zł6.81 | — | zł6.81 | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
No store is currently selling Thief’s Riddles. It released on October 16, 2025 and was developed by SP GAMES. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
Screenshots
About Thief’s Riddles
In the game, you’ll experience: Various locations and missions Lots of puzzles and mysteries Diverse criminals, each with their own secrets and paranoia Engaging stealth gameplay A range of enemies: criminals, insane homeowners, guard dogs
Thief’s Riddles — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Thief's Riddles presents an interesting premise of playing a morally ambiguous thief working with police, with some players praising the concept and graphics, but the game suffers from significant execution issues including clunky controls, an overly restrictive lockpicking system, and bugs that cause players to fall out of map boundaries. The experience feels unpolished and inconsistent, leaving players divided on whether the core idea is worth engaging with despite its technical and design problems.
Thief’s Riddles First, I want to extend my thanks to SP GAMES for sending me a copy of Thief’s Riddles to try out. The concept is interesting—you play as a criminal now working with the police, stealing from other thieves and criminals. The store page promises a good amount of content, but unfortunately, my experience didn’t match the presentation. The game feels messy and inconsistent, almost as if it was stitched together without refinement. The controls are clunky and unintuitive, making even simple actions feel awkward. Thankfully, button prompts are displayed on screen, but the input layout itself is uncommon and takes effort to adapt to. The lockpicking system is easily one of the most frustrating mechanics I’ve encountered. The tolerance for success is absurdly narrow—off by a millimeter and your pick breaks instantly, with no buildup or feedback like you’d expect from Fallout or similar titles. Worse, there’s no reliable way to get more lockpicks mid-mission. I was soft-locked on the second level because I ran out and couldn’t progress. Lighting is another major issue. Interiors are pitch black, and while you do have a flashlight, it only works about half the time. I had…3 found this helpful
Thief’s Riddles, developed and published by SP GAMES, is a first-person stealth adventure that mixes light investigative gameplay with methodical infiltration. It builds its identity around the idea of being a thief not purely for profit, but as someone operating in morally ambiguous territory—breaking into the homes and hideouts of dangerous individuals to uncover evidence that conventional authorities cannot obtain. This premise gives the game a slightly different tone from traditional heist titles, even if the execution remains grounded in familiar mechanics. The gameplay loop centers on entering carefully designed locations, avoiding detection, and uncovering both valuables and clues tied to each target. Every mission plays out as a combination of stealth navigation and environmental problem-solving. Players must observe patrol routes, identify safe paths, and use the environment to remain hidden while progressing deeper into restricted areas. The tension comes less from fast-paced action and more from the constant risk of exposure, encouraging a slow, deliberate approach. It’s a style of play that rewards patience, though it rarely evolves into something more mechanically dem…1 found this helpful
The game is really cool! I recommend it to all puzzle lovers! Beautiful graphics and very enjoyable to play!1 found this helpful
buggy and incomplete. There are areas where you fall out of the map and I mean it's cool but I would not recommend.
Community reviews
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