

TOKYO PSYCHODEMIC
GRAVITY GAME ARISE · 2024 · Simulation, 2D, Realistic, Adventure, Cinematic
PC
Mostly Negative33% · 95
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About TOKYO PSYCHODEMIC
Use forensic science to investigate "unsolvable cases"
A new viral outbreak has forced Tokyo to go into an extended lockdown. Finally coming out of the bleak, three year epidemic it seems life has finally returned to normal... until a string of paranormal incidents begin to occur. It's up to you and your colleagues to solve these cases once and for all!

Realistic forensic tools
Use the resources at your disposal such as images and surveillance footage to perform a careful analysis and determine items, persons, and other points of interest. Be sure to review security camera footage thoroughly, as it can allow you to gather specific details of victims' behavior at the moment of the incident, and even review what happened before or after.

Organize your evidence board
Determine answers by collecting and organizing evidence on the evidence board. Proper use will allow you clearly to see how items in your case interrelate. The outcome of each case will be determined by the degree to which you were able to resolve the case. Can you solve all of the difficult cases that lie ahead?

World introduction
The world would be changed forever.
On a fateful December in 2019, a viral infection broke out in Tokyo. The new disease spread relentlessly through the country and claimed lives at a rate of 40%, an even higher fatality rate than that of Ebola. Entry and exit routes to foreign countries became heavily restricted, and even the main lines of transportation in Tokyo halted operation.
With this state of affairs, the country's capital was blockaded.
Without any sign of an effective cure, the virus began to spread from the general public to medical personnel, police officers, self-defense force personnel, and finally the nation's center. Soon the prime minister, chief cabinet secretary, ministry of health and labor, and other key bureaucrats fell victim to the virus and became absent. By this turn of events, the death toll in the country had already exceeded 200,000.
Amidst this state of affairs, a new government had to be hastily formed to run the country. The infectious disease specialist who finally discovered a cure for the virus was selected as the new prime minister in honor of his heroism in saving the lives of many. This new prime minister launched a series of countermeasures against the infectious disease as well as economic measures which all proved to be highly successful. At last, the number of infected began to visibly decrease.
And so, the pandemic at long last came to a close.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I wanted to like this game. I really did. Unfortunately, it has so very much potential and completely wastes it. The premise for the game is really good, and the actual gameplay loop of analysing evidence, including live action video and audio, is a brilliant concept. Unfortunately, the game lets itself down with the execution of its narrative, cases, character development, and gameplay. Throughout every single case, until the very last mystery, the game holds your hand, taking away your control multiple times during every investigation. This also blocks you from saving, and doing any of the other optional actions you can see on screen such as changing the BGM, using the door to explore the area (barely used at all with few opportunities to actually do this) or feeding the cat. It feels infantilising and takes away from the feeling that you are actually solving a mystery yourself. Some of the cases feel very incomplete. Case 2 in particular is exceptionally short and feels incredibly unsatisfying. I was left thinking "is that it? aren't we going to find who person X was talking to in the beginning?" I had hoped this would be revisited later, but whilst you do find out t…47 found this helpful
This is overall a good game, if a bit short (I finished it in <9 hours; maybe wait for a Steam sale to get your money's worth). A few positives: [list] [*] Each of the cases are quite well-made with logical solutions to all the puzzles. [*] I like how the final case recontextualizes the previous four [*] I also enjoyed the overarching storyline between the cases [*] The art style is great [/list] I would have said it's a great game if it weren't for many annoyances that pop up throughout the game: [list] [*] The keyboard controls don't make much sense to start with and are sometimes inconsistent within the in-game devices; for example, will backspace exit out of the device entirely, or just out of the mode the device is currently in? [*] There are several instances where it feels like the game is just wasting your time. Every time you load up a new video, for example, you have to wait through a loading animation and then [i]another[/i] "AI Scanning" animation before you can actually watch the video; the same applies to audio. There's another instance in Case 2 where you're expected to watch through [i]12 floors[/i] of video recordings, most of which have nothing happen (though you…5 found this helpful
I think Tokyo Psychodemic is a game that needs a bit more love. I played the demo at PAX East last year and was really interested. It isn’t perfect, but as someone who grew up on classic adventure games and has an appreciation for suspenseful narratives (like 999: Nine Hours, Nine Persons, Nine Doors or AI: The Somnium Files), Tokyo Psychodemic hit a sweet spot for me. Despite the poor reviews elsewhere, I found it to be compelling, despite its flaws. Presentation: I loved the combination of anime-style artwork with FMV segments. I usually don’t like FMV, but it made the mystery feel more like a dramatic crime thriller. The audio design is also fantastic. The sound effects were impactful and the music really set the tone. Each case in the game is bookended well with crime drama openings that set the stage and anime-style endings that release the tension. Even as a non-Japanese speaker, I found the voice acting emotionally resonant and well cast. Mostly Good Puzzles: The puzzle design is another highlight. They’re thought provoking without being a big logical leap. I do like how the game lets you retry the questions without penalties. They do hold your hand a bit too often, but…2 found this helpful
TOKYO PSYCHODEMIC, developed by GRAVITY GAME ARISE and published by GRAVITY, takes a distinctly grounded approach to the detective genre, positioning itself less as a traditional mystery narrative and more as a procedural investigation simulator. Instead of relying on dramatic twists or stylized storytelling, it builds its identity around forensic analysis, evidence reconstruction, and the idea that even the most unusual cases can be understood through logic and careful observation. This focus gives the game a unique tone—one that feels methodical and deliberate rather than suspenseful or sensational. The game is set in a version of Tokyo still recovering from a catastrophic pandemic, where a series of strange incidents begins to surface, hinting at something beyond ordinary explanation. Players step into the role of an investigator tasked with examining these cases, not by directly experiencing events, but by piecing together what has already happened. Much of the gameplay takes place within a central investigation interface, where information is gathered, reviewed, and analyzed. This structure emphasizes reconstruction over action, requiring players to interpret fragmented data …1 found this helpful
I Liked the idea of this game but the execution left much to be desired. The story is weak, some of the clues require large leaps of logic and one specific clue I would argue wouldn't be known to the average American player as it requires knowledge of something that might be well known in Japan but would not be here (for example the ice cream truck jingle for us). Its worth playing if you get it on sale and you have time to kill but there are plenty of better detective games out there.
I first played the demo of Tokyo Psychodemic at Gamescom two or three years ago, and I was instantly intrigued by its investigative gameplay and the unique blend of live-action/FMV and Live2D elements. The full game is made up of five cases/episodes, and most of them introduce new gameplay mechanics to keep things fresh. I enjoyed all of the cases, though I have to admit that the first one is definitely the strongest. While the overarching plot turned out to be a bit predictable, it was still enjoyable, and I liked the direction the story took in the fifth case, though they could have utilised character backgrounds and growths much much better (maybe/hopefully in a sequal or dlc?). The characters are well-designed and gave me the feeling that I was working alongside them to solve the mysteries. Because of that, I didn’t really mind that the game could be a bit hand-holdy at times. It's also clear that a lot of care went into the visuals, polish, and overall vibe of the game. The English localization is solid and reads very naturally. That said, there was one question I had to look up online because it relied on a reference to Japanese culture. I picked up the game after the loc…
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