

Tower Song
OI Games · 2024 · Turn-Based Combat, Party-Based RPG, Difficult, Character Customization, JRPG
PC
Positive94% · 49
Compare prices in Official Stores
Screenshots
About Tower Song
Tower Song is a compelling RPG melding the classic JRPG and CRPG genres of the 1990’s into a unique mixture of deliberate turn-based combat and colorful, pixel-art worlds.
Every encounter in Tower Song is unique and never repeated or respawned, but foes are that much more lethal. Malevolent towerborne and cunning echobeasts execute deadly stratagems while always revealing their intent to the player. With good preparation and clever choices, players can carry the day. (The campaign also offers multiple difficulty modes!)
Players access new skills, skill modifications, and crafting recipes as they progress the main quest. Loadouts can be easily changed between encounter attempts, and players can re-craft their equipment at campfires to suit their playstyle. Of course, curious players will find even more unique and empowering equipment hidden amongst the nooks and crannies of the Towers.
Players choose from multiple heroes to complete Tower Song's engaging 10-hour campaign. Each hero is equipped with unique battle mechanics, can explore otherwise unreachable areas of the world, and has a unique perspective on the main quest storyline. To succeed, players will also have to recruit deadly sniper Solace, magical swordsman Kiran and master of the elements Akeno. These Mana Knights will join forces to delve into the harrowing depths of the eldritch Towers and fight across the overgrown forests of Guhar and the desert expanse of Kidonia to liberate their allies from a terrible naga invasion.
Two Towers haunt the landscapes of Tower Song, and players must unravel their mysteries to save Solace's sister and the desert metropolis of Qadam. Along the way, players will traverse across forests, rivers, deserts and more. After a hard day’s work, they can also pause to get to know their party better at camp. With one central plot but four unique perspectives, players will always have something new to discover on subsequent playthroughs.
Tali is a mistress of dark magic, pulling Tarot cards from her Dark Deck to access spells and inflict devious curses on her enemies. Jiji, Tali's cat familiar, is his own party member in combat, tearing into opponents with his claws and protecting the party with his nekomata's barrier.
Porphry is a battle-hardened warrior wielding a very large, very dangerous axe. Her abilities send her into a Battle Trance, allowing her to access game-changing moves before pushing her over the edge into an uncontrollable berserker rage!
Ezoan is a crafty engineer and spellcaster. He summons scorching fire and soothing auras to support his team before hopping into his exosuit to punish foes with overwhelming force.
Neat is the ultimate tempo-fighter. Quick to strike and even quicker on his feet, Neat strings together combos to unlock an ever-changing skillset as combat progresses, before turning the tide with powerful finishing moves.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Hidden Gem1 found this helpful
Note: Somehow, I forgot to post me review here. My apologies to the dev as I did play this game and streamed it, finishing my run for the review on 5/13/2025. Tower Song is an interesting game. The story and the world building was enjoyable from start to finish. The ability to move about the map and between areas felt rather rewarding and it was interesting that certain items or paths were blocked out completely as the hero that you chose to play as determined what was available. This adds to a large level of re-playability, but can also make it feel like the player is missing out on things because they are not able to explore as much without going back through with a different hero each time. The use of Milestone levels versus grinding/exp levels is certainly an interesting touch not really seen in video games these days, and it is rather refreshing. Crafting doesn't feel like it is too much, and while it is the best way to progress equipment wise, it also doesn't feel like it is reaching its full potential. The maps are well done and fun to navigate through, and the world at times does feel lived in with either NPCs or just how things are laid out. However, it does have a gla…
Very fun and interesting game for the most part, but it suffers from map design. Specifically later in the game when revisiting the fire tower-an interesting mechanic with poor implementation and an incredibly obtuse map to navigate around. I could not get through that section and it killed all prior enjoyment of the game.
Old School
I really liked this game, but this is a a clear example about how you can well make a good thing less good by over-complicating it. First off this is a very combat-centric games. Every encounter requires serious strategy and enemies hit hard. It has a story - a rather interesting one in-fact - but combat is key. At the start to around mid-game combat is great it's tense, but you have options to deal with it. Items are also consumables that refresh after every encounter so no item hoarding. However at some point enemies get like a thousand buffs and status effects they can apply and your limited in doing anything to them - more importantly bosses can't be stunned, which is the main status effect at your disposal - you just don't have much else. And enemies also gain the ability to basically attack the entire party with their attacks - but you don't have heals or status fixes that effect the entire party - it's the same consumables, but that's just ok entire party skips their turn you're back again next one (one character has a really ♥♥♥♥♥♥ all-heal ability, but that's it). And that's beyond all the ♥♥♥♥♥♥♥ status stuff of various buffs the enemies get on themselves that aren't even…
gay
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











