

UFO: Aftermath
Altar Interactive · 2014 · Strategy, Tactical, Singleplayer, Aliens, Sci-fi
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About UFO: Aftermath
Lead a global resistance against an alien invasion by managing bases, intercepting UFOs, and commanding squad tactics in real-time combat that lets you pause to issue detailed orders. Deep RPG progression for your soldiers, procedurally generated missions, and a hybrid turn-based/real-time combat system create endless replayability in this sci-fi strategy epic.
Combining a global strategy with small squad tactical combat, the challenge offered is to fight against an alien invasion. Featuring run time generated tactical missions with innovative simultaneous combat action; the genre is also enhanced with strong RPG elements, offering a quite unique mix of strategic ideas.
RPG - Your soldiers will improve as they gain more experience. Their skills are derived from these statistics, and each point that you put into any one of these attributes will have a noticeable effect on that soldier’s skills. These attributes are: Strength, Agility, Dexterity, Willpower, Intelligence, and Perception
Strategy - You must manage your bases, interceptions, and squads. Territory is equal to power in the game - the more you control, the better your interceptor coverage. Also, the faster you research, the better things could be.
Tactics - Fighting on the ground against aliens and mutants for the control of territories. Once you control a territory, you can decide what type of base you want there: Research, Military, Manufacture or Biomass repulsion.
Combat - Unique combat system features all of the best elements of both turn-based and real-time combat systems. You give orders while the game is paused to avoid the frantic rush of a real time system. While in pause you can give your troops very detailed orders taking as much time as you like. Once you are finished you simply start the game and continue playing. Once the game is underway you can pause the game at any point to update or change your orders and the game will automatically pause when important events occur, so that you may modify your plans accordingly. This combat is combining the finely grained tactics of a turn-based game with the realism of a real time system.
Key features:
- Randomly generated tactical missions - each playing field will be unique meaning no two games are the same
- Intricate, rich and frightening alien setting displayed in full 3D
- Over 100 varied mission objectives
- 70 plus unique weapons
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
1024 × 768 and with a bad frame rate. I like the music and atmosphere, but I just can't bear this.
This version has added launcher that messes with things.
Don't buy Moronic publisher decided to slap a launcher that's actually a crapware ad on top of the regular exe, and as a result it's not longer possible to play the game through Steam on windows 11 DOES NOT WORK ANYMORE
A little old school for most I assume. The opening cinematic was clearly a homage or rip off the the 1996 movie Independence Day, a delightful surprise for me because that is my favorite movie of all time. My original reason for buying this was the curiosity of playing a mission at Kapustin Yar (Russia's Area 51) but I was sorely disappointed to find out it was pretty much a duplicate of the Area 51 base (which is, in turn, a duplicate of all the other underground bases but much more difficult with a room full of servers and no recovered UFO). Other than that it was fun once you get used to the cumbersome inventory system. It was overall an interesting gem of a game, more positives than negatives, worth playing if you have the patience to learn the inventory system & are okay with the ancient graphics.
On Linux Bazzite works perfect. Like the game very much.
This game is not as wonderful as XCOM, but it's still surprisingly decent, given it's not very famous. I have not played the original UFO enemy unknown game so it's difficult for me to compare with that one. The mechanism of real-time + can pause at any time works very well to me. A quite enjoyable experience for me.
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