

Wall of insanity
VenomizedArt · August 19, 2021 · Action, Adventure, Action-Adventure, Shooter, Third-Person Shooter
Buy Wall of insanity from Steam at $2.09 — the cheapest of 2 stores we compare. The cheapest Wall of insanity key from a keyshop is $3.55 at Kinguin.
Where to buy Wall of insanity — official stores
Cheapest Wall of insanity keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Wall of insanity price by region
Wall of insanity costs £1.55 in the United Kingdom, €1.70 in Europe (EUR), $2.09 in the United States, CA$2.39 in Canada, NZ$2.66 in New Zealand, A$2.98 in Australia, $3.55 in Georgia (USD), R$4.34 in Brazil and zł7.64 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.55 −70% | £1.55 | — | 1 | |
| €1.70 −70% | €1.70 | — | 1 | |
| $2.09 −70% | $2.09 | $3.55 | 2 | |
| CA$2.39 −70% | CA$2.39 | — | 1 | |
| NZ$2.66 −70% | NZ$2.66 | — | 1 | |
| A$2.98 −70% | A$2.98 | — | 1 | |
| $3.55 −24% | $4.69 | $3.55 | 2 | |
| R$4.34 −70% | R$4.34 | — | 1 | |
| zł7.64 | zł7.64 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Wall of insanity
This is a single player campaign third-person shooter, with a large arsenal of weapons, crowds of various enemies and difficult locations, concealing many secrets.
It features a dark storyline, intense action, and a mystical journey into a dead, smoldering world.
You will face the unknown. A descent into a kingdom of anxiety and madness.
The path through the abyss will be difficult, the trek extremely dangerous, and you will be left almost hopeless.
Story:
A police operation to detain a dangerous cult's sectarians leads to unexpectedly deadly consequences.
That squad vanished under mysterious circumstances, and the Special Unit soldiers sent in to investigate their disappearance find
just an empty, abandoned house. This is only where the story begins...
Key Features:
. Active battles with the use of firearms. Survival depends on caution, reaction speed, and weapon accuracy. Use elements of the environment itself to escape this horrific world.
. A journey to another world where fear, sorrow, and madness rule. A diligently crafted,
ominous environment, fraught with mystery and danger, lies ahead of you. How far will you dare to go?
. A plethora of traps and enemies await around every corner. Investigate your surroundings carefully. Don't take unnecessary risks.
Study your enemies. Carefully selected tactics will save your ammunition. And your life.
. Explore the world to replenish and expand your arsenal. Weapons and useful items will be needed. Look for secrets, documents, and workarounds to prevail against all odds.
Wall of insanity — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wall of Insanity offers an odd, visually interesting experience with a Lovecraftian atmosphere and decent gunplay that some players found worthwhile, but it suffers from notable technical issues including bugs, getting stuck, falling through the world, and claustrophobic level design that can feel repetitive and confusing. Players appreciate the unique story and atmosphere, though opinions are mixed on whether these positives outweigh the frustrations with the game's polish and design, with some recommending it to those seeking something unconventional despite its flaws.
Good game, visually stunning and definitely worth the money if your looking to play something odd and with a decent story. (Also blew myself up a couple of times with the frag 👍)1 found this helpful
Meh
Other then getting stuck and falling though the world its a good game.
*Very* good game with a uniquely personal and intelligent take on Lovecraftian like menacing realities Logically graphics aren't so polished as those in Wall of Insanity 2, as this is earlier, but both games are excellent. Would like an option for less bloom here as a personal reference, but 100% recommended ! Disclosure: 71 y.o. slower gamer, I use my own C.E. tables on every game, so I can finish them no matter the difficulty. For other older or interested gamers, some hints: - Here, current Health and Armor are both Type Float, full value 100.0000. - Ammo, chamber and magazine of all weapons, are Type 4 Bytes Exact. I changed both to 99999. **Magazine ammo over default carries over in level changes**, but chamber ammo resets to default, find that again. - Inventory Items don't stack, so can't increase. - Adresses, Float, all separated by 4 Bytes: After Health current, comes max value, Armor current, armor max, and then comes Damage received by you with a default value of 0.50000. As an option you can change that to 0.0000 and you are invulnerable. Enjoy a fine and absorbing game !
This would be good if it weren't so buggy.
I picked this up because I really enjoyed the demo for the second game, and figured I'd should see where things started. And... No. I don't think that was a wise decision. Gunplay is alright, and you have third person or first person views to utilize. Enemies aren't super bright, but I suppose with the mangled messes that they are - it makes sense. The level design starts off as extremely claustrophobic, and it is a trend that stays pretty common throughout what I played. It can be easy to get lost, as much of the game looks the same. When you do go into a new environment there's not a lot of explanation for it, and it is probably best to view it as just a collection of weird places meshed together like some kind of complex cube of shenanigans. Unfortunately this game has a plethora of game breaking bugs. Occasionally I'd find myself falling out of the map, or floating above boxes or killed enemies, which prevented me from using things or exiting rooms. Maybe it would have been worth pushing through, but the auto-saves can be far apart. And the game isn't compelling enough to replay sections multiple times. There are some neat ideas here, but it doesn't come together we…
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