Ways of Alchemy

Ways of Alchemy

RocketBrush Games · 2025 · RPG, Choose Your Own Adventure, Card Game, Immersive Sim, Historical

PC
Mostly Positive75% · 660
Best price
$17.99
lowest tracked $10.79
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Steam
Steam
Standard Edition · Steam
$17.99
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About Ways of Alchemy

Ways of Alchemy is a medieval card game and alchemist simulator. Turn a handful of weeds into deadly poison, build an alchemical empire, and outwit the Inquisition. The path from humble novice to powerful master alchemist is filled with dangers and opportunities.You start with nothing but a humble shack and basic knowledge of alchemy. But every potion can change everything — bring wealth or draw the wrath of authorities. In a world where alchemy balances between science and Inquisition persecution, every choice determines your fate.

FEATURES

🧪 Brew over 35 different potions🌿 Discover and utilize more than 100 unique ingredients🔮 Master the 5 pillars of reality — Void, Mirror, Veil, Pain and Song🧙‍♂️ Choose from 15 different subclasses🗺️ Send adventurers to 5 different regions with 24 quests💎 Find over 70 unique rewards and artifacts🔚 Experience 13 different endings based on your choices⚔️ Face the consequences of your ambition with the Inquisition

CRAFT POTIONS YOUR WAY

Experiment freely or follow traditions with a flexible potion-crafting system. Follow proven recipes from your grimoire for reliable results, or take risks with creative experimentation for potentially more powerful effects. With over 100 ingredients connected to the 5 pillars of reality, your cauldron holds the potential for dozens of unique and powerful potions.

GROW YOUR ESTATE & INFLUENCE

Work your way from an inherited shack to a thriving alchemical settlement as your reputation grows among potion buyers. Manage your estate, hire hands and balance your growing influence against the watchful eyes of local authorities. Navigate the threats of Tax Inspector and the dreaded Inquisition as your power increases.

EXPLORE REGIONS FOR TREASURES

Send adventurers on perilous quests across 5 distinct regions. Equip them with your potions and artifacts before dispatching them on 24 dangerous adventures. Discover over 70 unique treasures including powerful artifacts, ancient recipes and long-lost books to fuel your ascension.

CHOOSE MULTIPLE PATHS TO ASCENSION

Unlock 15 unique subclasses that shape your alchemical journey. Stay true to pure alchemy or venture into forbidden arts like necromancy and flesh-smiting. Every decision leads toward one of 13 possible endings as you work to complete the Great Making – the ultimate goal of any true alchemist.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 4, 2026
Yule spirits (IN MAY?!) ruined the game for me. I'm at the very beginning of the game trying to figure out how everything works, familiarize myself with the game loop, mechanics, and terminology, and the frequency of yule spirits showing up and taking things is incredibly frustrating. The in game description says I need a song potion to drive them away, but I JUST STARTED THE GAME with no idea how to make anything other than the two starter veil recipes! This entire experience was frustrating. I barely dipped my toes into the alchemy side of the game which was the whole point of getting it in the first place because of these frustrations. Lacking an option to disable these negative events and npcs I do not recommend this game.
5 found this helpful
Not recommended Mar 27, 2026
Enjoyable for the first 7-10 hours and then the slog starts to set in. There are some things that can be automated but they are few and in large unimportant. The game is pretty much a long grind after the first 5 hours of rapid progress. There are so many ingredients that are a pain to acquire and progress very rarely give you anything interesting or new. You just keep getting upgrades for the same 5 buildings over and over and over again. Besides the fact that there are no cognitive challenge it is also full of bugs. I have rarely played a game with so many bugs, I've had to restart the game atleast twice due to gamebreaking bugs. Its usually alright since the progress lost is miniscule if any but its still annoying. The bigger issue is that I've now hit a bug that hardlocks me out of progression. My run is over and I can't do anything about it
4 found this helpful
Not recommended Apr 14, 2026
Yuletide spirit ruins the game. You can't beat it at the time it appears (or if you can it's not in anyway obvious how to do it without dedicating the entire run or I assume cheesing it by knowing the potions in advance). I don't mind a challenge. I do mind a 'bit of fun' ruining the progress of a game because the developer didn't think things through.
3 found this helpful
Recommended May 12, 2026
I've been enjoying myself; have spent a large amount of time just potioning along. :) This takes the same sort of swing at things as Cultist Simulator, but without the crazy hidden lore. That is both a positive and a negative - there is no interesting crazy hidden lore (sad), but you also aren't bound to figuring out the crazy hidden lore in order to advance (relief!). You objective as an Alchemist is (as you might guess) alchemy. So far in my run, this has meant a lot of [i]making potions[/i] and all of the steps leading up to that - sending out adventurers to gather potions (don't risk your own skin!), processing those ingredients, and then building up stock. If the goal was truly stated, I don't recall it - this has left things vague beyond "take over for dead granny and advance and discover more". That the goal is vague, though, feels appropriate for something as vague as alchemy, and hasn't negatively impacted my enjoyment of the game. I know there's more to figure out, and I'm working towards that, and that's enough. Recipes can be hint-and-trial-and-errored, or can be obtained through sending adventurers to gather recipes. If you can keep the adventurers alive, th…
2 found this helpful
Recommended Jun 26, 2026
Stacklands’ RPG overhaul. Btw, ascension tree needs more love, clarification and above all related main quests. I got 70% of achievements without touching it.
Not recommended May 4, 2026
I want to love this game, it scratches the Cultist Simulator style of game very well. But it hits a flaw that cultist sim didnt in two needed resources being very very hard to initial grab, alongside punishing the acquirement of those in being both lost, and compounding doom. The two items in question are breaths of death and animal corpses. If you could find either at the forest, great, problem solved. But at the moment, its far too easy to get into a lose/lose as time goes on. Unlike CS, where investigators only found the matter of guilt if you had done something, and you had the means to hide evidence early. Here, its an escalating cost that just isnt worth it, and there are two checks against it in the tax collector preventing wealth acquirement. So its a painful, slow grind in the bad way, instead of being intuitive. Doesnt help you cant progress the middle path on things to go further despite progressive potion for it. So hit a game breaking bug there.

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