

Wonder of Blue
Velveteen · November 26, 2025 · Dungeon Crawler, Action Roguelike, Roguelite, Anime, Female Protagonist
Buy Wonder of Blue from Steam at $5.99 — the cheapest of 1 store we compare.
Where to buy Wonder of Blue — official stores
Wonder of Blue price by region
Wonder of Blue costs $3.99 in Georgia (USD), £4.99 in the United Kingdom, €5.89 in Europe (EUR), $5.99 in the United States, CA$7.79 in Canada, A$8.79 in Australia, NZ$8.99 in New Zealand, R$20.49 in Brazil and zł27.50 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.99 | $3.99 | — | 1 | |
| £4.99 | £4.99 | — | 1 | |
| €5.89 | €5.89 | — | 1 | |
| $5.99 | $5.99 | — | 1 | |
| CA$7.79 | CA$7.79 | — | 1 | |
| A$8.79 | A$8.79 | — | 1 | |
| NZ$8.99 | NZ$8.99 | — | 1 | |
| R$20.49 | R$20.49 | — | 1 | |
| zł27.50 | zł27.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Wonder of Blue
Delve into Wonderland with Liddell in this Dungeon Crawler Roguelike based on Alice's Adventures in Wonderland. Defeat great adversaries in this daunting fable and evade foes with a graceful twirl.
Wonder of Blue — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Anyone not recommending this game is a big baby. You need to check your diaper, seriously. The controls are fine. Yes, it's hard. Hard does not mean a game is bad. It means you are bad. I am also bad. But I have played enough video games to know this is competently made. What I really like about it is that it has an inventory system. This is actually quite unique for this style of game. At any time you can open it and use consumables that do a few different things. Spells also have uses as well as a mana requirement, making the safe ranged options something to carefully consider. The enemy designs are varied and all quite threatening. I think these toddlers throwing their pacifiers at this game are upset because they want some sort of progression or God forbid MORE MECHANICS!!!!!!!!! PLEASE BLOAT THIS GAME I AM SO BORED!!!!! Grow up, infant. They were expecting every other painfully bloated roguelike where every time they get rocked they can get more hp before the next run. Sorry beeyotch, you are going to have to actually play the game this time... This is not your grandmas flavour of the week roguelite feelgood powerup baby powder gerber grow up plan. This is a man's gam…2 found this helpful
This game is pretty charming but I felt that it fell a bit short of what it wanted to set out. Every room feels the same, hitboxes feel inconsistent, and the items feel too far and in between. It has a card item system but there didn't seem to be many, and I don't think they really work well with the limited inventory mixed with mana system. I feel like it'd make much more sense if it replaced C.C. until you get another one. Since your attack is so stubby it you often get hit by enemies trying to get close, so then you rely on the charge attack which takes quite a while to charge while also not doing [i]that[/i] much more damage. The idea of the gameplay loop seems to be use items, then use the charge to refill the mana, but the items aren't actually that helpful. It also wants to do zelda 1 style secret walls but only one item seemed to interact with it and I only got just another normal room doing so. Bosses are really the only interesting thing so you tend to just race to them after a while (it's barely worth exploring the levels), but the bosses attack so frequently and have so much health they're not fun. Also the collision is bad, you can get caught on walls easily, sometimes…1 found this helpful
It's like Binding of Isaac, but not as good. I think the main problem is your attack. If you are too close to the enemy it doesn't do any damage, as the attack overshoots. This feels very awkward & unintuitive.1 found this helpful
An extremely simple retro style dungeon crawler game. Some enemies move sets are annoying.
Wonder of Blue is a compact but surprisingly demanding dungeon crawler that transforms the familiar imagery of Alice’s Adventures in Wonderland into an action roguelike centered on exploration, precise movement, and learning through repeated failure. Developed and published by Velveteen, it follows Liddell after her journey down the rabbit hole leads her into a strange Wonderland inhabited by unusual characters and dangerous creatures. A mysterious pink cat named C.C. accompanies her toward the White Willow and the shifting Labyrinths beyond, with the Queen of Hearts looming over the adventure. The recognizable fairy-tale inspiration gives the game an immediately charming personality, but its colorful appearance hides a considerably tougher experience. Exploring the Labyrinth forms the heart of the game. Terrain and treasures can change between ventures, preventing every attempt from becoming a straightforward exercise in memorization. Treasure Chests provide three randomized choices, allowing players to gradually shape their equipment and abilities around what they discover. Mementos can provide passive benefits, while Suit Cards offer ranged special attacks. These cards consume …
It's a good, fun, simple game. It leaves me with one burning question, though: WHY is this game 1.5GB in size on disk??? First of all the game looks like a Gameboy game and should only be like 100MB at most, but let's just ignore that. Let's look at some facts, not vibes (though, I agree with the vibes). The game when it's downloaded takes up the full 1.54GB of space (in what appears to be entirely Unity asset folders), but when it's downloading it only takes 271MB of network to download. This is roughly a 6x compression, meaning a lot of this space is probably wasted/zeroed out? I looked at the files installed on my system and the majority of the space seems to be taken by the assets for the game, which, given that everything is 16x16 or 32x32 PNGs, this seems ridiculous. Some similar games: The Binding of Isaac, a game this is clearly inspired from which is NOT pixel art, with I would assume more content, multiple expansions and expansions to the expansions, etc., only takes 600MB on disk after installation. Deltarune, another pixel-arty game that I picked because it purposefully is multi-medium and does way more than just pixel art, is only 900MB, and that game is pretty mas…
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