

AI War: Fleet Command
Arcen Games · October 21, 2009 · Strategy, RTS, Space, Indie, Sci-fi
Buy the AI War: Fleet Command key for Steam from Eneba at $0.55 — the cheapest of 12 stores we compare.
Where to buy AI War: Fleet Command — official stores
Cheapest AI War: Fleet Command keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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AI War: Fleet Command price by region
AI War: Fleet Command costs €0.24 in Europe (EUR), $0.55 in the United States, $0.55 in Georgia (USD), £0.83 in the United Kingdom, zł1.34 in Poland, CA$1.56 in Canada, A$1.61 in Australia, NZ$1.97 in New Zealand and R$4.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €0.24 −89% | €0.99 | €0.24 | 11 | |
| $0.55 −89% | $1.09 | $0.55 | 12 | |
| $0.55 −89% | $1.09 | $0.55 | 12 | |
| £0.83 −89% | £0.83 | £0.83 | 10 | |
| zł1.34 −89% | zł4.35 | zł1.34 | 9 | |
| CA$1.56 −89% | CA$1.56 | — | 7 | |
| A$1.61 −89% | A$1.61 | — | 7 | |
| NZ$1.97 −89% | NZ$1.97 | — | 7 | |
| R$4.99 −89% | R$4.99 | R$6.17 | 8 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Trailers & screenshots
About AI War: Fleet Command
Command a ragtag human resistance fleet across the galaxy, using speed and stealth to quietly eliminate AI subcommanders and steal their technology before the all-powerful AI central command notices your rebellion. Outnumbered but nimble, you'll need cunning strategy and rapid production to reach and destroy heavily-guarded AI cores while staying under the radar of an overwhelming enemy force.
Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.
This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.
You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.
Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.
AI War: Fleet Command — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player, Online co-op, LAN, Cross-platform multiplayer
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 6 of 6 DLC at today's best prices.

AI War: Children of Neinzul

AI War: Ancient Shadows

AI War: Destroyer of Worlds

AI War: Light of the Spire

AI War: The Zenith Remnant

AI War: Vengeance Of The Machine
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
AI War: Fleet Command is a deep and original strategy game with extensive content and procedural generation that keeps gameplay fresh and engaging, earning praise from players as an overlooked gem of the genre. However, the game struggles with accessibility issues including poor controls, weak graphics, and a steep learning curve with unintuitive mechanics like tractor beaming that can frustrate new players. Most players who connect with it find it highly rewarding and worth playing, though some note the complexity can become overwhelming in later stages.
There’s so much stuff crammed into this game and its DLC, and with procedural generation determining how each campaign shapes up and a strict rule against PvP, the game is able to tailor an experience that doesn’t run into the repetitiveness of many RTS or grand strategy games. On my first ever match, I had amassed a decent fleet and was about to attempt capture of my first AI planet. As they flew to the wormhole, an indestructible megaship flew out of it and instantly vaporised my entire swarm. On my second playthrough, my ships kept getting tractor beamed into enemy territory, and eventually, when the AI decided to attack my home base, there was nothing but my flimsy turrets to defend myself. On my third playthrough, I got too confident, and I flew my fleet into an enemy system. The AI instantly mounted individual strike forces on every single one of my powerplants across several planets, shutting down my forcefields and leaving my home base defenceless. In all three instances, I lost. All of this might seem tedious to play against, but going into it with the assumption that you will die a lot leads to some of the most exciting ‘wait what’ moments I’ve had in the genre, and…
great game one of the best grand strategy style RTS games I have played.
Fantastic game. A true overlooked gem of the genre.
I'm surprised this game isn't talked about more. I find myself playing for hours without even noticing all the time. It deserves more attention.
In order. Music is excellent. Graphics are weak. Controls are terrible. Without knowledge of English, there's nothing to catch. The idea is excellent, but the implementation is a 2.
A very original strategy game with many features that are interesting to discover for yourself. Most of all, I liked that the gameplay is shifted towards tower defense games: the computer doesn't attack immediately and everywhere (as is often the case in strategies), but conducts rare, large-scale, and directed attacks. This makes the gameplay measured and thoughtful. But I've never finished it – some kind of meat starts there.
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